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Pricing Algorithm OverviewOverview: Most of the weapons and equipment in Counter-Strike have had the same prices since the day the game was first released. These prices greatly affect the overall balance of the game. We at Valve know we're not alone in thinking that some of the prices in the game have never been exactly what they should be. (Uh, night-vision?) But rather than tweaking the values ourselves, we thought we'd rather let you decide. Coming soon in Counter-Strike: Source is a new system that sets the prices of what you can buy based on, well, what people are buying.Does anyone have any thoughts on the subject? Is this a good idea? Should there be a server option to turn this off?
Starting on October 11th, the prices of weapons and equipment in Counter-Strike: Source will be updated each week based on the global market demand for each item. As more people purchase a certain weapon, the price for that weapon will rise and other weapons will become less expensive.
Comments
If anything it will make things harder for teams that lose a bunch of rounds in a row and don't have enough money to really buy anything useful.
Also, I would expect that the prices would reach some sort of equilibrium after a little while (a few months at most, given how much the game is played), after which only small changes would occur.
What I don't like is that the Deagle will be super expensive, and it was such a great first round in a game gun. Now, you'll have to save two or three rounds.
Valve really just should have changed the prices themselves. Then at least they'd be consistent.