Tried playing some Tribes 2 today and in my (non) surprise I found out that it's hard. I think I got some lucky kills, but even hitting a stationary target is challenging when you yourself are moving like a wind everywhere.
Also I'm still not sure how I'd like to play it. Do I want to focus attacking the enemy base, defending our own, or what? I would be nice to play with some forumites, have a skype or other voice chat going on an have fun with good group.
I like to be the guy that throws a monkey wrench into the enemy's plans. I'll deploy inventory stations, scatter mines around their base, blow up their installations. If I'm feeling too big for my britches, I'll try to blow the generator and keep it down for as long as possible.
Though when I'm playing with my bros, we'll grab as many hover bikes as we can and zip around in formation running dudes over like French Hussars. It's surprisingly easy to take down footslogging heavies this way.
Having one or two roles you can switch between mixed between offence and defence is an idea. I can go from base defence -Running around fixing everything and downing scouts.- to long range harassment (Asshole tank team go!) to transport and bombing as and when I need. Not the fastest flier, but I know how to change direction fast, which works well with medium armour.
Good lord, the US dollar is crazy weak. The Linode is £13 but if I asked for donations, that's $20 for a month. Would be interested if I'd match donations when they fall short? As in: If we get $10 a month, I'll make up the rest.
I think a 512 Plan in the New Jersey or Texas datacenter would work best. Classic mod seems to address most of the nerfs Scrymjiisan complain about.
-Maybe no mortar turret barrels if people can't handle them. ----I use them quite a lot to repel Juggernaut rushes. -Base generators are invulnerable until 8 people join the server. -I believe Classic allows for swapping barrels on the MPB. -Maps will be Katabatic and more Katabatic (Map vote will be available.). -Will experiment with the required vote percentage to make map vote work best.
I'm keeping team damage on and map boundaries because shrike and bomber pilots abuse the crap out of it if you turn them off.
It is essentially stock rules once a game is properly going.
Team Fortess 2 uses about 25MB/hour apparently, so 200GB transfer divided by 64 people using 25MB/hr for 28 days gives 4.5 hours. So if the server is full every day, we can all play for 4.5 hours. I.e: We have plenty of bandwidth.
If you'd like to donate, my paypal address is omnutia@gmail.com . You don't have to, but it'll help; I'll probably also get it set up sooner if people do.
The mortar turret is essential to prevent people from simply walking into mordor, and it is trivially spoofed by aerial assault. Though I do think that a mortar turret barrel on the MPB would perhaps be too powerful.
It's £13($20) for 1 month. I'll front the first month, to make sure things work, sometime in the week. After that, I'll see how much it's going to cost to run alongside the other stuff I'm going to run on the Linode. People still interested?
If anyone would like to donate the $60 to run it for the season, you can pick the name. Wait.. make that $30, I'm going to be using this for other things so I'll be paying for half of it anyway.
FRC:Aoshima is now operational, though will probably be going up and down plenty as I get the settings sorted out (Player count, maplists, etc..).
It will take a while for it to register on the main server list but you can press "insert" at the Join tab and enter "96.126.125.61".
It's currently in Houston (Mostly for Churba's benefit.) but I may move it to New Jersey.
To do: Write a script that checks if the server has crashed and start it up again. Some way to reset the whole server and wipe DSO files every 24 hours.
As much as I love Tribes 2 - If you took the Tactical elements from Tribes 2, and stuck them into Tribes Vengance, you'd have the greatest tribes game that could possibly exist.
It looked great for the time(and doesn't hold up TOO badly), The maps were well designed and ENORMOUS(potentially larger than tribes 2), the movement was perfect(and, unlike tribes 2, uncapped skiing speed right out of the box), and the weapons not only felt perfect for tribes, but the newer additions were fantastic - you've not lived till you've seen four heavies hanging off the bottom of a transport via the grapple, like a heavily armed newton's cradle. It was just missing the more team-focused and tactical elements from Tribes 2 that would make it truly perfect.
But I'm the only person that has the opportunity to think that, since I'm apparently the only person who bought the game, because apparently, some people(read, most people) can't deal with change.
Oh, and before Scott starts bitching don't worry, it is indeed older than a decently aged scotch.
Server is one step closer to fully operational. Classic mod is in place and awaiting configuration. I see the "Invalid Certificate" error but repeating the join a few times will work around that so I'm not fixing it first.
Clicking in the favourite column in the server menu will save the server so you don't need to the the "Insert" button thing again.
It was running but now I can't even connect, I'm working on it. Spent a while trying to set up key authentication for SSH only to find that Putty-gen uses a different format to openSSH and neither can use each other's keys without converting them.
It was running but now I can't even connect, I'm working on it. Spent a while trying to set up key authentication for SSH only to find that Putty-gen uses a different format to openSSH and neither can use each other's keys without converting them.
If you open PuTTYgen then load a private key then look at the top of the window. It says "Public key for pasting into OpenSSH authorized_keys file:"
It's ok, I already managed it with ssh-keygen -i -f naninani.ppk > naninani.pub but thanks for letting me know anyway. I'll use it next time.
Password auth is now disabled and CPU is under control. Now I need to get the connection working again (Think I know what caused this.) and work out the problem where it can't send HTTP requests to master.tribesnext.com/add/[serverip]. Could work around this by making a script that does it for the server.
Well, aside from the server being a bit more secure, I'm pretty much back to where I started this morning. I've delimited CPU usage as with it on, the server would crash.
I'm also having to rebuild the pref files as something in them was stopping the game working also.
Server is now functioning (Ha!) but it's Sunday night so I'm probably getting worse lag than usual.
Going to leave it up overnight, If anyone wants to do me a favour, go in there and see what lag is like where you are to let me know if it's server side or my ISP being it's usual self.
Click here to see if the server is up. Join menu --> Press "Insert" --> Paste "96.126.125.61" --> Click in the favourite column so you don't have to Insert Paste again --> Click and join about 5+ times and ignore the errors.
It's pretty rudimentary at the moment, but you can sling a disc or two and the map-voting is wide open.
Updated to 11.10 and got everything set up. Found a batch file of pretty much every T2 download in their latest versions. Server is up but buggy though performing better. My 150-180 ping is no good so moving to New Jersey seems inevitable.
If anyone can test the server from America, it would help me greatly if you'd tell me what the performance is like.
Updated to 11.10 and got everything set up. Found a batch file of pretty much every T2 download in their latest versions. Server is up but buggy though performing better. My 150-180 ping is no good so moving to New Jersey seems inevitable.
If anyone can test the server from America, it would help me greatly if you'd tell me what the performance is like.
Comments
Also I'm still not sure how I'd like to play it. Do I want to focus attacking the enemy base, defending our own, or what? I would be nice to play with some forumites, have a skype or other voice chat going on an have fun with good group.
Though when I'm playing with my bros, we'll grab as many hover bikes as we can and zip around in formation running dudes over like French Hussars. It's surprisingly easy to take down footslogging heavies this way.
Not the fastest flier, but I know how to change direction fast, which works well with medium armour.
Good lord, the US dollar is crazy weak. The Linode is £13 but if I asked for donations, that's $20 for a month. Would be interested if I'd match donations when they fall short?
As in: If we get $10 a month, I'll make up the rest.
Classic mod seems to address most of the nerfs Scrymjiisan complain about.
-Maybe no mortar turret barrels if people can't handle them.
----I use them quite a lot to repel Juggernaut rushes.
-Base generators are invulnerable until 8 people join the server.
-I believe Classic allows for swapping barrels on the MPB.
-Maps will be Katabatic and more Katabatic (Map vote will be available.).
-Will experiment with the required vote percentage to make map vote work best.
I'm keeping team damage on and map boundaries because shrike and bomber pilots abuse the crap out of it if you turn them off.
http://www.tribes2wiki.com/ for more details.
It is essentially stock rules once a game is properly going.
Team Fortess 2 uses about 25MB/hour apparently, so 200GB transfer divided by 64 people using 25MB/hr for 28 days gives 4.5 hours.
So if the server is full every day, we can all play for 4.5 hours. I.e: We have plenty of bandwidth.
If you'd like to donate, my paypal address is omnutia@gmail.com . You don't have to, but it'll help; I'll probably also get it set up sooner if people do.
People still interested?
If anyone would like to donate the $60 to run it for the season, you can pick the name.
Wait.. make that $30, I'm going to be using this for other things so I'll be paying for half of it anyway.
Now to remember how the crap I did this last time.
It will take a while for it to register on the main server list but you can press "insert" at the Join tab and enter "96.126.125.61".
It's currently in Houston (Mostly for Churba's benefit.) but I may move it to New Jersey.
To do:
Write a script that checks if the server has crashed and start it up again.
Some way to reset the whole server and wipe DSO files every 24 hours.
It looked great for the time(and doesn't hold up TOO badly), The maps were well designed and ENORMOUS(potentially larger than tribes 2), the movement was perfect(and, unlike tribes 2, uncapped skiing speed right out of the box), and the weapons not only felt perfect for tribes, but the newer additions were fantastic - you've not lived till you've seen four heavies hanging off the bottom of a transport via the grapple, like a heavily armed newton's cradle. It was just missing the more team-focused and tactical elements from Tribes 2 that would make it truly perfect.
But I'm the only person that has the opportunity to think that, since I'm apparently the only person who bought the game, because apparently, some people(read, most people) can't deal with change.
Oh, and before Scott starts bitching don't worry, it is indeed older than a decently aged scotch.
I do have a song about counterstrike players playing tribes, though.
I see the "Invalid Certificate" error but repeating the join a few times will work around that so I'm not fixing it first.
Clicking in the favourite column in the server menu will save the server so you don't need to the the "Insert" button thing again.
Only using 256MB RAM so far.
Spent a while trying to set up key authentication for SSH only to find that Putty-gen uses a different format to openSSH and neither can use each other's keys without converting them.
Password auth is now disabled and CPU is under control. Now I need to get the connection working again (Think I know what caused this.) and work out the problem where it can't send HTTP requests to master.tribesnext.com/add/[serverip].
Could work around this by making a script that does it for the server.
I'm also having to rebuild the pref files as something in them was stopping the game working also.
Going to leave it up overnight, If anyone wants to do me a favour, go in there and see what lag is like where you are to let me know if it's server side or my ISP being it's usual self.
Click here to see if the server is up.
Join menu --> Press "Insert" --> Paste "96.126.125.61" --> Click in the favourite column so you don't have to Insert Paste again --> Click and join about 5+ times and ignore the errors.
It's pretty rudimentary at the moment, but you can sling a disc or two and the map-voting is wide open.
Actually, I'm going to leave it where it is for now, moving Linodes costs money and I'm not sure how much it's going to fix.
Going to try updating from LTS to 11.10 and using the WineHQ repos.
If anyone can test the server from America, it would help me greatly if you'd tell me what the performance is like.