I searched around and I didn't see anything talking about this. I was just curious what everyone thinks about trick taking card games? I've been playing them in various forms my whole life and I love them! I recently learned that a friend of mine is designing a new TTCG and we will probably be looking for playtesters in the coming months. :-p
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Or are we not talking about ones with traditional playing cards?
I happen to love games in all forms so I don't look down on any game form.
@LookYeMightyUponMyUnimpressedness - Hearts is great. It's the first TTCG I was super into. Bridge is GREAT! The bidding systems allow for so much subtle communication. That's really a whole other layer that makes Bridge as awesome as it is. There is a weekly meetup dedicated to Tichu in my area. It's very solid. With 4 different cards added, it's so much more than Hearts.
If so, that is a bullshit rule and the game can be broken. Rym and I could easily devise a communication system between ourselves that would be undetected by other players, and give us a huge advantage. It could involve blinking eyes, finger movements, etc. Same bullshit as euchre. The game is no longer about the strategy of the game itself, but about who can develop a more devious secret communication system. You might as well throw away the card game and play the secret message passing game.
Then again, I heard that at bridge tournaments they do some sort of thing where there are multiple tables and people are always changing seats. Not sure exactly how it works, but it is possible for it to work in such a fashion that there is an individual winner at the end, but you are always partnered with someone new. You would need some sort of ridiculous mass conspiracy to win that.
The bidding itself is highly structured and complicated and based on the cards the players have been dealt.
http://www.theory11.com/playingcards/
I use standard Bicycle because that's what I have. They're great quality, and you can get them anywhere. I've also used Tally-Ho a lot, because my grandparents had them. I've considered getting the sentinels, but I would have to be playing a lot more cards games before I bothered with them.
As far as the bidding systems, there are established conventions where certain bids mean certain things. In tournaments, I believe you are required to let your opposition know what convention you are using so they can have at least a vague notion of what you are "saying" to your partner with he successive bid. If you are essentially using a standard convention but with one minor tweak, you are allowed to say it's modified (American Standard V. Modified American Standard). If you invent your own system, you must provide a cheat sheet to at least show the opposition.
The seat changing you are referring to is likely a duplicate bridge tournament. Any tournament worth anything is going to be duplicate. The organizers, between every hand, will make sure that the hands are the same at every table. It, among other things, helps determine who played a hand more effectively. The whole partnership moves.
I'm very hazy on the specifics as I played socially at a local bridge club and had the rules explained to me about 15 years ago so please forgive me if I can't offer any further detail but I know I have the broad strokes down.
That will do it. Anything is made better with that kind of a situation. =D
Bicycle, of course, unless the game itself calls for a different deck.
There are too many team games out there that become completely broke if teammates are allowed to communicate. There are only two ways I know to fix this problem.
One is to have games where teammates can communicate without breaking the game. For example, in any professional sport teammates are constantly communicating, and the game is not broken. In team RTS or FPS games it is expected that teammates will communicate.
Two is to physically prevent communication. The only way to fix a game like bridge or Shadows over Camelot is to put each player in an isolated chamber. The only information that can enter or leave the chamber is what is permitted by the rules. I'm actually kind of surprised that the highest levels of bridge play don't already do this. I am willing to bet that all the top players of bridge in the world have ridiculously advanced signalling systems that are impossible to detect. They've probably spent hundreds, or even thousands of hours practicing them.
Still prefer comparative card games like most casino games more than trick-taking games.