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My favorite role has to be Grandma with a Shotgun - anyone who gets visited instantly dies.Also, are you guys aware of Epicmafia, the online game?
Trog, I think it would probably help to hand-pick your Mafia, rather than leaving it completely up to luck. Give the role to the kids that you know are clever enough to be able to protect their identity.
Citadels is interesting to me for a similar subset of reasons. It's certainly a different niche, but somewhere between the german style board games and the human interaction element.
Given cheeses's analysis of the detective and his optimal strategy, I'm increasingly convinced that Masons should reveal themselves immediately. "I'm a mason and so are [two other players]. Lynch me to prove it. Detective, don't bother investigating those two."You immediately get a head start in knowing who is not the mafia. Detective wastes less time that way.
How does the Witch go around the circle asking people, and how do they "give up their voting power"?
How can anyone know it's the witch, and not a mafiosi pretending to be the witch?
The interesting question, then, is, what can / should the doctor do with their information? To me, it seems that there isn't actually anything the doctor can do with it unless they get very lucky and save several people. For example, if the doctor only knows the identity of one citizen, it isn't worth it for them to get lynched to verify it as the mafia will simply kill that citizen in the same night - basically, this just serves to waste a lynching. Another interesting question is this - should the mafia then be more inclined to target people that were previously saved? If so, how much more likely?