Ok. It is one of those stupid addictive "games" where you do a thing, get money, buy upgrades, do the thing better, get more money, buy more upgrades. Just like Shopping Cart Hero or a zillion others.
However, here is what you do.
Tap the screen to cast your line into the sea.
Tilt the phone back and forth to make the lure dodge the fish as it descends. Eventually it will either hit a fish or reach its maximum (upgradeable) depth.
Then you start reeling it in. When you reel it in you tilt the phone back and forth to touch as many fish as possible. The bigger and more the better. Some fish are bad though, like jellyfish.
Then comes the ridiculousness. When the fish hit the waters surface they are all flung high up into the air in a big fish jumble. You proceed to unload on those flying fish with all manner of weaponry. You start with pistol. I upgraded to shotgun, and now uzi.
You get money for killing the fishes. Bigger = more money. When you get enough unique species in a given place, you unlock a new map location to get different species. Different map locations have deeper waters.
I assume that on the last map I drop a line 100 miles deep, pull up a kraken, and then fire a nuke at it when it hits the surface.
Ok. It is one of those stupid addictive "games" where you do a thing, get money, buy upgrades, do the thing better, get more money, buy more upgrades. Just like Shopping Cart Hero or a zillion others.
75% of games are do a thing, buy more upgrades, rinse, repeat. Every RPG, almost every strategy game, most fps now, etc. I don't see why you would denounce a game just because of that. Even counterstrike is essentially shoot shit, buy more stuff, shoot more guys, ad infinitum.
Games that just this upgrade cycle without much mechanical skill or deep strategic thinking involved are just busywork games. Might as well grind some coffee instead.
Games that just this upgrade cycle without much mechanical skill or deep strategic thinking involved are just busywork games. Might as well grind some coffee instead.
Exactly, that's why I'm saying you should judge the interactions and not the upgrade mechanics.
Oh please. If you've ever played Temple Run you know it's not the same. RPGs you're at least progressing in the world and story. Counter-strike items aren't cumulative. I'm tired of these iPhone games that use the Temple Run model where your score is only improved by way of grinding for upgrades that make the game easier. It would be like if you gave people who played 100 hours of CS an auto-aiming upgrade that they could use I in any match.
Oh wait, nevermind, it looks like it was accidentally released and then pulled ahhaha. Well, it looks pretty cool either way. It's like battleheart w/ magicka casting mechanics as far as I can tell.
Oh hey that ios Magicka is out now and it's really good!!
I've been looking into this as Magicka was coded in XNA, as was Bastion, but XNA restricts you to PC + XB3. There is a project called MonoGame which is designed to be a drop-in replacement for XNA in the same way Mono is designed to be fully compatible with .Net and runs on PC, Android, iOS, Linux, and Mac in addition to continuing support after XNA 4 which signalled the end of the project in 2010.
So Bastion and now Magicka have ported themselves to MonoGame to let them port to other systems. Google produced a fork of Mono that allows for the running of Bastion's actual binary sandboxed inside Chrome without much modification.
Comments
However, here is what you do.
Tap the screen to cast your line into the sea.
Tilt the phone back and forth to make the lure dodge the fish as it descends. Eventually it will either hit a fish or reach its maximum (upgradeable) depth.
Then you start reeling it in. When you reel it in you tilt the phone back and forth to touch as many fish as possible. The bigger and more the better. Some fish are bad though, like jellyfish.
Then comes the ridiculousness. When the fish hit the waters surface they are all flung high up into the air in a big fish jumble. You proceed to unload on those flying fish with all manner of weaponry. You start with pistol. I upgraded to shotgun, and now uzi.
You get money for killing the fishes. Bigger = more money. When you get enough unique species in a given place, you unlock a new map location to get different species. Different map locations have deeper waters.
I assume that on the last map I drop a line 100 miles deep, pull up a kraken, and then fire a nuke at it when it hits the surface.
Edit: Also Ridiculous Fishing brings me smiles.
https://itunes.apple.com/app/id563831514
I think I may just give it away or save it as a prize for something. It expires at the end of the week.
So Bastion and now Magicka have ported themselves to MonoGame to let them port to other systems. Google produced a fork of Mono that allows for the running of Bastion's actual binary sandboxed inside Chrome without much modification.
Protip: my handle is McGreddy. Y'all should totes add me.
And at least one person didn't know. I'm not really sure but I found this article about it.
http://games.slashdot.org/story/13/02/01/0245208/microsoft-phases-out-xna-and-directx
http://www.badlandgame.com/