Yeah, that's true. However, everyone should buy the very first expansion regardless, What Lies Ahead, as it gives each corp one more agenda, thus allowing the swapping of agendas in a corp deck.
Yeah, that's true. However, everyone should buy the very first expansion regardless, What Lies Ahead, as it gives each corp one more agenda, thus allowing the swapping of agendas in a corp deck.
When it took you this long to play well enough to win a minor tourney, I'd believe it. I honestly thought when this whole gig was new that you'd have it licked very fast, I'm surprised by how wrong I was on the point. Not that I overestimated you, rather, I underestimated the game.
When it took you this long to play well enough to win a minor tourney, I'd believe it. I honestly thought when this whole gig was new that you'd have it licked very fast, I'm surprised by how wrong I was on the point. Not that I overestimated you, rather, I underestimated the game.
What makes it even harder is the game constantly changes. New data pack just came out. Last game night I went to I got CRUSHED.
One tricky point from that article - that if you crush someone on their first play they won't want to play again.
I still 'go easy' when I'm teaching people the game, but when Scott taught me at PAX East, I ended a turn with 3 cards in hand and he killed me with Posted Bounty + Scorch. I thought it was the greatest thing, thematically and mechanically. The death was merciful and swift, and I knew how to prevent it from happening again. Keep four cards in hand. Don't get tagged. That's when I got hungry for more Netrunner.
A year later, the game is still full of novel moments like that, interactions that become clear only after you've been stung by them. Put a Knight on a Himitsu-Bako, and watch the corp pay $1 to kill your Knight. Put a single ETR ice in front of your agenda and watch the runner snatch it away with Inside Job. Over time, you learn when it's appropriate to expect things like this to happen - keep four cards in hand against Weyland, don't expect a single ice to stop Criminal or Kit - but I rarely get crushed in a way that I have no idea how to counter.
Finally going to a store championship this Saturday - if I do well, it's because all the good players will be at a different store championship in Philly. I don't want to cancel my normal board game night, so I'm going to the store closest to my place instead; 5 hours of Netrunner followed by 5 hours of board games.
At least on paper, she is amazing. So far I've only actually encountered her in a game twice. One time they intentionally didn't rez it, and I just trashed it. At the tournament today, someone put it on R&D with a huge stack of ICE, so I just ignored R&D and won elsewhere. We ended up playing the psi game once, and I lost.
I'll be making some decks with her soon, and I'll see how she works from that angle.
Comments
On a semi-related topic, has the neutral draft packs come out?
It looks like all the identities will be legitimately competitive, unlike the deluxe expansion HB identities.
I still 'go easy' when I'm teaching people the game, but when Scott taught me at PAX East, I ended a turn with 3 cards in hand and he killed me with Posted Bounty + Scorch. I thought it was the greatest thing, thematically and mechanically. The death was merciful and swift, and I knew how to prevent it from happening again. Keep four cards in hand. Don't get tagged. That's when I got hungry for more Netrunner.
A year later, the game is still full of novel moments like that, interactions that become clear only after you've been stung by them. Put a Knight on a Himitsu-Bako, and watch the corp pay $1 to kill your Knight. Put a single ETR ice in front of your agenda and watch the runner snatch it away with Inside Job. Over time, you learn when it's appropriate to expect things like this to happen - keep four cards in hand against Weyland, don't expect a single ice to stop Criminal or Kit - but I rarely get crushed in a way that I have no idea how to counter.
Also: thanks for the draft video. I was having trouble picturing what a draft deck might look like in Netrunner in terms of agendas, hardware, etc.
I'll be making some decks with her soon, and I'll see how she works from that angle.