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MAGFest Gaming Intellectuals
Video Game Ethics
Every year, Scott and I attend MAGFest not just to lecture, but also to sit as panelists alongside the rest of the MAGFest "Gaming Intellectuals" on various gaming topics.
Is it truly ethical to design a game to be addictive, or is "addictiveness" simply a sign of good design? Do games change us in more ways than we might realize? Is regulation on the horizon (as we have already seen arising in Japan), a good idea, or even truly possible? How are games different from other media?
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We run our own lecture(s) independently of these specific branded panels, which are organized ahead of time by the convention from a pool of invited guests.
1. Demonstrably good presentation skills
2. Active research in the subject area
3. Credentials of some kind in the industry
4. A history of communicating interesting and relevant ideas
Generally, an expert is someone who has attained a level of mastery in a narrow field. The nature of the field defines the applicability of the expertise.
Someone who plays CounterStrike often, understands the game more or less fully, and wins reliably against professional-tier players could be called an expert CounterStrike player. That says nothing about their other expertise, such as:
a. Commentary on others playing
b. Teaching/Coaching others on playing
c. Designing or critiquing design on this or similar games
d. Presentation of ideas related to this or similar games.
I personally am an expert in the FIX protocol, as one example.
Well, yes. Everyone does that. I maintain a fairly detailed resume for any speaking engagement, and measure is unceasing. ;^)
We're active in the convention circuit, and have a long history. That counts for a lot. We also can present live and require no editing or major preparation. That also counts for a lot.
Most people who are experts on anything do not also have expertise in public speaking of any sort. Live talks from such people are often of little value except in the case of Q&A or interview.
Apart from that, running panels and getting into discussions is likely to have exposed me to more of the relevant discourse. That's not to say that you can't choose to do so on your own, but it's much less likely.
Just think of this kind of thing in terms of statistics; as a matter of correlation rather than causation. None of the factors we've discussed make someone better as a matter of necessity, but such things are nonetheless strong evidence of expertise.
Still, great panel.
Cool so Im with you on that. So its the display of this knowledge that helps to add validity to your claim, Im going to assume that would cover written work as well.
To lead on what factors do you feel would make someone more of an expert.
I don't make the decisions: the convention does. In all things, humans use their personal discretion and judgement. There is no rigid framework or list of specific qualifications.
If you want to be invited to speak at places on things, you need to demonstrate publicly an ability to reliably deliver interesting content related to said things. No amount of expert knowledge will ever be relevant unless you demonstrate said knowledge.
Either way, I think it's much more likely that the ban specifically focused on monetized kompu gacha mechanics. As far as I can see, it's ultimately not that different to government restrictions on gambling, even though in this case the prizes cannot be converted back into real money.
Why am I reminded of that one chapter opening in line in The Prince of Nothing about every man thinking himself the one at the top of the world?
To me, con panels and gaming talk is entertainment. I'm not going to vet people's credentials and sources at if we're discussing science or medicine.
1. entertain me
2. educate me
If it doesn't do both, it had better do the one it does do to an insane degree.
I have basically zero patience for 50 minutes of undirected Q&A or high school presentation power point lectures. ;^)