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Tonight on GeekNights, we triumphantly return from PAX East 2013! Or, at least one of us does. Rym was laid low with a serious flu post-PAX from which he is still recovering, and you'll hear his various coughing fits reconstructed for you in glorious mp3 form! We talk a bit about Shovel Knight, Ducktales Remastered, Scott's enjoyment of X-Com now that he's playing it, PAX East, and our extremely disheartening experience with Ground Floor. It feels like it should be a good game, but nonintuitive mechanics in key areas obfuscate its surprisingly light core, and more importantly, it takes far to long to play for what it is.
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That's a far cry from my "I'll buy it tomorrow" after my first play...
I think I might dedicate PAX Prime 2013 to tabletop RPGs.
As for the Omegathon finale, Ro asked me for prank ideas as well, and I thought of one that would be entertaining, and a true test of skill: typing. You've got Mario Teaches Typing, Typing of the Dead, etc., or you could go super old school and bust out educational software such as Mavis Beacon, or maybe not just typing, break out the Math Blasters.
I immediately thought "why didn't they just secretly test Space Team during the concerts to see if it would work?" so I'm shocked to hear that they DID and suddenly had problems. Maybe they didn't factor in that everyone effectively had two wireless devices: phone and DS?
I advise checking out if they are in your area....just not PAX main stage.
I backed this on Kickstarter w/o having played it or thoroughly read the rules b/c you got it and Skyline for $60 total, and Ground Floor did look awesome on paper. Not gonna run out and sell Ground Floor or something. Will be trying it out with my own groups at some point to see if I come to the same conclusions.
To be clearer: a joke is where you set up an expectation and then break that expectation. In doing so you release tension in the audience. When tension is released, the audience laughs.
This joke works so well because it is a joke about setting expectations, building tension, and then releasing the audience from that tension. It's almost impossible for the joke not to work. The very purpose of the joke is to release tension! It could be used as a textbook example of joke construction.
I know I've laughed out loud every single time so far... which is about four times per episode.
Me: Final countdown 5:33 PM
Me: !!! Ricochet 5:35 PM
Me: Team ricochet 5:35 PM
Me: Fucks! 5:35 PM
Me: Triple shot is dominating! 5:48 PM
Me: No headshots yet 5:48 PM
Me: I don't think they know they can 5:48 PM
Scott Rubin: Chainsaw is needed. 5:49 PM
Scott Rubin: Triple shot dominates because luck not aim. 5:49 PM
...
Scott Rubin: Enforcing until 8 captain space team. 7:37 PM
I'll also be checking for any clarifications on that damn popularity stuff. It is very frustrating on how counter intuitive is it and how popularity can help you on some places, but if you place last in the factory, you may get a better chance during retail phase if there is a Recession/Depression.
I'm honestly thinking of sending a link to this episode to the creator to see if he can chime in with answers to your complaints.
Also, Scott kept believing us for at least 10 minutes.
Go Team Ro & Rym!