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Presented at PAX East 2013 on Saturday in the Tabletop Theatre, our 21st PAX panel/lecture, in "Mastering Game Mechanics" we take you through a variety of "game mechanics" and consider their use and purpose.
Despite the staggeringly vast variety of games out there in the world, they draw primarily from a core set of basic mechanics. Many games which at first seem very different share fundamental design patterns, subgames, and strategies. What is a “draft,” and more importantly, what is its true function? Where to rondels come into play? What is the purpose of an arbitrary decision? What does “skill based movement” mean for a game? Are all auctions created equally?
Whether you are a player, maker, or even simply observer of games, understanding these core components will provide a surprising degree of insight into their nature. Join us in our 21st PAX panel to explore the nature, lexicon, design, and strategy of game mechanics, drawing from videogames, board games, even role playing games and sports.
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N64 had blue shells all over, and was the most random of the Mario Karts. There may have been rare instances of being able to dodge the blue shell, but it wasn't something you could master and pull of all, or even a majority, of the time. A rare fluke. Even if you did it, another blue shell would appear. Usually at least two blue shells per race.
Super Circuit is the best Mario Kart. It's actually a skill-based race first and random items are secondary. If you race perfectly, nothing can touch you. A red or blue shell will hover behind your ass. As long as you maintain your top speed, do not hit any walls, do not go off course, and perfectly drift around every corner, the shell will just hover on your ass. After some number of seconds, it will give up. You can also hold a shell behind you without firing it as a defense. So if you hit a bump, that blue shell will just hit your defending shell, and not disturb your race.
All other Mario Karts since then are more like the N64, but less nonsense. Lots of blue shells that are nearly impossible to dodge, but blue sparks matter more than items making the race results less random.
Please correct me if my memory is wrong.
But I know that dodging the blue shell is hard, but possible in the NDS Mario Kart, as I knew a guy who was able to do that.