Playing with another rulebook?
I've had this idea buzzing around in my head for a while, and I want to see what you guys think.
Imagine you brought out a D&D and set everything up, but just before you begin playing, the DM throws out the rulebook and pulls out the Burning Wheel's rulebook, and you started playing by that game's rules instead. Could it actually work? If so, can it work for other game combinations?
Comments
Regarding Burning Wheel and D&D specifically:
Seriously, though, don't be a dick. If your players are expecting one game, showing up with another (especially if they put serious time and effort into creating them) is just a asshole move. I get that you probably want to expose your players to a wider variety of games, but just randomly changing boats mid-stream without warning is unproductive.
If you're playing with people who you can't just sit down with and say "Hey, I found this game I really like. It's different, but I think we should give it an honest shot and see what happens." then I doubt their reaction to you attempting to somehow trick or force them to play something they don't want to play won't end well.
And, if I've misread the situation, and you're trying to surprise folks who already want to play Burning Wheel by showing up with Burning Wheel... I'm just confused by the question in general.
Short answer, no. D&D's setup is not the same as Burning wheel's. For D&D, you mostly need to have encounters ready. Lists of monsters, with a map layout to fight on. Burning wheel needs a draft for a plot, on the other hand. Maybe some motivations for characters. Non of that is (technically) required for D&D.
Personally, I would instead use Torchbearer when it comes out, which should be very soon!
Like, Burning Wheel and Torchbearer are great and you should want to expose players to them, but you always need to remember that the GM does not rule, he serves. It's perfectly legit to be up front and go "Guys, I'll GM, on the condition we play Mouse Guard" and then, if that's a problem, try to compromise ("Fine, we'll play 'Dorf Guard'. Now everyone make seven characters. Okay, the first three have died already in lever accidents.") because the RPG you didn't exactly want is better than no RPG at all, but trying to pull one over on your players isn't nice.
The base issue is one I'm continuously amazed with. So many people are so ridiculously picky about the tabletop RPG system they'll use. They're like the people who will only eat chicken fingers and french fries.
I'm also amazed at the sheer level of "drama" caused by players among these groups breaking rank and wanting to play a different game.
I had probably been sitting at home with my D&D books like "Yeah, gonna be a wixard. Gonna cast some spells." Now I'm gonna be disappointed that I won't be a wixard and no spells will be cast. There is a right way and a wrong way to fuck with people's expectations.
I'm open to trying new things, but people deliberately fucking with me? The friend sorting thing can go both ways.
Really, if you have a friend that you specifically would have to trick into playing a game, you probably shouldn't bother playing games with them at all.
Sure, if they don't want to try burning wheel, or or Pathfinder, or whatever other system is near and dear to your dice-rollin' heart, then that's an issue to solve, but that doesn't mean you should essentially just black-bag their characters and force the players into it. Instead of trying to force them, or just unceremoniously booting them, you can give them a chance to wrap things up and step out gracefully, or some other reasonable solution. Yeah, sometimes you might have to give them a shock to the system. Maybe it'll go well, maybe not. But bait-and-switch tricks or the old "Rocks fall everyone dies, now let's play MY game" trick, that's just a shitty way to conduct yourself as a RPG or tabletop player.
Basically, if you pulled the bait and switch just to introduce a new system, then you're doing it wrong, no matter how good you think your taste in games is. I'm not going to walk if someone does it to me, but if they think that they specifically had to trick me to get me to try a new system, I'd be kinda insulted. I mean, does my friend think so little of me that they couldn't just, y'know, pitch the idea or say something about it?
The "setup" for D&D has literally no relevance to Burning Wheel (which doesn't use a board, or pieces); at most, you'll trick yourself into thinking you've prepared for a Burning Wheel session when you haven't.
This is the same group where two of them went to PAX East and did not have fun.
Granted, "that guy" is the core issue that makes it so contentious in the end. Tabletop gaming groups are so fragile as it is that everyone is deathly afraid of breaking up any that actually form.