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Tonight on GeekNights, we reveiew the delightful Hanabi from Antoine Bauza, itself having just been awarded the Spiel des Jahres for 2013! It's a co-op, information sharing game that avoids all of the problems of games like Pandemic or Shadows over Camelot. We also briefly review the extremely disappointing and woefully uninspired Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! and realize that Civilization V: Brave New World will destroy our lives.
We're going to be on a minor hiatus until we're back from ConnectiCon and PAX Australia, so be sure to check out our videos, twitters (@apreche, @schezar, @geeknights), and various assorted Internets while we're gone! And, if you're in Melbourne, let us know and come say hi!
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Also, if you can find their Parsec Award submission, it's pretty great - if only because it's eight concentrated minutes of just the best clips from that episode.
The only bit of strategy that I disagree with is Rym's philosophy on discarding new cards. If the other players had several turns to tell me one of my older cards was valuable, but have said nothing, I would rather assume the older card is junk. There is a lot going on in one turn of Hanabi, and w/ only 1 action per player and a limited number of time tokens, you won't always get info about a potentially valuable fresh draw the first time around the table.
Regarding Adventure Time, am I going to be jumped on for suggesting using a Metacritic screen on things? Sometimes I might rate things lower or higher, but very rarely have I found stuff that's well into the yellow tier to be worthwhile. This is particularly true if whatever it is isn't notably controversial. Maybe the sequel will be worth checking out if everyone hypes it again and it actually gets a high score?
Hanabi sounds interesting but card counting isn't my favorite game mechanic. My current circle of gaming friends also sucks at hiding their reactions, which could be a real problem.
The AI has been improved since release, but it's still nowhere near difficult to outsmart them. If you want intense tactical combat, you'll either need to crank the difficulty way up, to where your ~8 guys are forced to take down the ~20 guys the AI builds in the same span of time, or play a human being.
Mafia/Werewolf is another one, as I mentioned to Rym - the underlying game theory is less trivial than he suspects.
It is deceptively simplistic and utterly intriguing. Everyone in the group can mess up or just one person can mess up.
Non verbal communication combined with the specific player who is receiving that information's interpretation is so important. Combine this with a 3rd person who is seeing this unfold, the position of the person receiving that information and if this is an indirect communication for them to perform an action for a successful plan - well it provides a huge range of complexity and the feeling of group success when a plan works.
Sometimes it can be excruciating when a player keeps forgetting information about their hand though.
It's great fun anyhow, I strongly suggest you try it.
It's only $12.60 AUD for Australian forum users.
Edit - it's on backorder
At this point, if you've heard of it, the Blue Eyes logic puzzle should seem familiar.
I suspect Scrym have gotten perhaps too good at abstracting away various aspects of games, which, while it probably lets them play near-optimally in quite a lot of games with relative ease, would sometimes cause them to miss pockets of complexity.
That said, considering how badly I understand my own brain, it's rather a stretch to speculate on someone else's. Yeah. Did I do any of that that you noticed? I have to admit, I felt some schadenfreude when Scott fucked up, after he kept telling me I would at the start.
One aspect I find very appealing is that I feel no desire to discuss the game at all. It's a game where you should just sit down, make sure everyone knows the rules, and then play. Discussing logic at all is to invite whiffs of a "convention" and thus robbing yourself of the experience, in a way.
I don't think I could classify people as stupid but each person is to be managed differently based on how they respond especially if it is the first few times they are playing. I think in some regards, the better you know the people you play with, the better your score becomes.
Also, fuck Pandemic.