Megaman fans are in the same problem space that 2D Castlevania fans are. They love the formula, and want to play increasingly challenging versions of that formula in huge spaces forever. I think one of the main reasons there aren't more 2D Castlevanias is that to make it interesting to someone who's played them before, you have to either break from the formula (they'll hate it) or make it impossible from the beginning (no one who isn't already hardcore CAN play it).
Megaman fans are in the same problem space that 2D Castlevania fans are. They love the formula, and want to play increasingly challenging versions of that formula in huge spaces forever. I think one of the main reasons there aren't more 2D Castlevanias is that to make it interesting to someone who's played them before, you have to either break from the formula (they'll hate it) or make it impossible from the beginning (no one who isn't already hardcore CAN play it).
Megaman fans are in the same problem space that 2D Castlevania fans are. They love the formula, and want to play increasingly challenging versions of that formula in huge spaces forever. I think one of the main reasons there aren't more 2D Castlevanias is that to make it interesting to someone who's played them before, you have to either break from the formula (they'll hate it) or make it impossible from the beginning (no one who isn't already hardcore CAN play it).
Even the pro doesn't want to play something that's hard from the beginning. People love playing Symphony of the Night over and over again, and it doesn't change at all.
They could just make games that are basically the same as Symphony of the Night, or Super Metroid, Or Mega Man 2, just with new maps, new characters, etc.
If they want to scale the games up then all you have to do is make them bigger. Think about how hard Mega Man 2 Wily stages are. Ok, now imagine a Mega Man game that just has twice as many Wily stages, and they keep getting harder.
You can also achieve this by "cheating". Symphony of the Night is so successful because it cheats twice. First it gives you the same map upside down. Then it lets you play with Richter. They made a game, then multiplied its effective size by 4 without having to actually make a new map.
The main reason there aren't more I think is simply that to make a really good one takes a pretty big development effort. Looking at how many crappy indie platformers/Metroidvanias are out there makes you really appreciate how great the good ones are. If you have talented developers, you can't justify the budget and time to make such a game. Even if you make the greatest thing that is better than Super Metroid and Symphony of the Night, how much will it sell? How much can you charge for it? If everyone who wants it, buys it, how many people is that?
Are they though? Or do they keep going back to SotN?
How come most of the speedruns and nonsense are SotN and not the newer ones? How come they stopped making newer ones? I suspect each one had fewer sales than the previous one, at least on the DS.
Are they though? Or do they keep going back to SotN?
How come most of the speedruns and nonsense are SotN and not the newer ones? How come they stopped making newer ones? I suspect each one had fewer sales than the previous one, at least on the DS.
All handheld games that aren't like, Pokemon, are seeing pretty sad sales. Phones. This is last year's news.
Shovel Knight scratched a lot of these itches for me, and "replay Shovel Knight" is rapidly climbing up my handheld game to-do list, as they keep adding new characters to play through the game with. They released one months ago (maybe even a year) and are adding at least 2 more very soon.
I can see how someone would say that about Shovel Knight, but that game didn't do it for me. I played it once through and then have not had any interest in launching it ever again.
I can see how someone would say that about Shovel Knight, but that game didn't do it for me. I played it once through and then have not had any interest in launching it ever again.
Not scared just not willing to give up his comfy lifestyle. Scott just needs an angel investor to get him going.
I don't take investors. They control your shit and expect a return. I need free moneys with no accountability. Then I can just take the money to the beach.
Comments
I suspect that Mega Man diehards will have a good time, but anyone who wants real innovation on that formula will be disappointed.
They could just make games that are basically the same as Symphony of the Night, or Super Metroid, Or Mega Man 2, just with new maps, new characters, etc.
If they want to scale the games up then all you have to do is make them bigger. Think about how hard Mega Man 2 Wily stages are. Ok, now imagine a Mega Man game that just has twice as many Wily stages, and they keep getting harder.
You can also achieve this by "cheating". Symphony of the Night is so successful because it cheats twice. First it gives you the same map upside down. Then it lets you play with Richter. They made a game, then multiplied its effective size by 4 without having to actually make a new map.
The main reason there aren't more I think is simply that to make a really good one takes a pretty big development effort. Looking at how many crappy indie platformers/Metroidvanias are out there makes you really appreciate how great the good ones are. If you have talented developers, you can't justify the budget and time to make such a game. Even if you make the greatest thing that is better than Super Metroid and Symphony of the Night, how much will it sell? How much can you charge for it? If everyone who wants it, buys it, how many people is that?
Do they replay all the (excellent) DS ones? Even I was annoyed at the easy start those games had after a couple.
How come most of the speedruns and nonsense are SotN and not the newer ones? How come they stopped making newer ones? I suspect each one had fewer sales than the previous one, at least on the DS.
http://arstechnica.com/gaming/2015/05/konami-shifts-from-consoles-to-mobile-gaming-as-its-main-platform/
http://www.theverge.com/2016/6/23/12008576/sonic-the-hedgehog-sega-twitter-interview-meme
They where the worst company to deal with, and I won't back any of their other projects.