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Tonight on GeekNights, back and bad, we talk about the games we played at MAGFest this year (where we appeared on four panels). Dig Dug, Hansa Teutonica (fun, deep), Coup (meh), Ginkopolis (getting a full show), Citadels (smart people ruin this game), Cheaty Mages! (light and fun), Jungle Speed Safari (sucks), Glory to Rome, and Eclipse with expansions (alliances ruin Eclipse: never use them).
In the news, Greg Martin - who you probably know from his work but not his name - has passed away. Also, The Stanley Parable is a wonderful idiogame (or "entertainment software" or "an interactive amusement" or whatever kind of "game" you want to call it). We further answer a listener question about political or direct-attacking games.
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That's ten. There are GeekNights from ten different years.
Oh and you guys will continue to be wrong about The Resistance vs. Mafia/Werewolf.
Other things from the episode:
- I really want to know more about this Strategy book
- Bohnanza is a great suggestion for teaching people to love direct fucking in board games, and that is because trading is the most rewarding form of such fuckery. They will come to love the reward of getting the upper hand on someone from a lopsided trade.
http://www.boardgamegeek.com/boardgameexpansion/83404/hansa-teutonica-east-expansion
Great game with a novel displacement mechanic not found in other games.
It's also less bullshit than being completely walled off in Eclipse and then going on to win.
I'm mostly pissed that I couldn't arm up well enough to actually counter you. Shoulda just stuck the fucking jump drive in my interceptors and spammed you with 'em.
Winning is definitely possible in Eclipse if you are walled off in a high VP corner of space, it happened to me at MAGFest. Most hexes with ancients on them are worth more points, in addition to the points you get for discovery tiles and early combat. Simultaneous turns / no alliances is the way to go - I have played two dozen games of Eclipse and I'll never look back.
Also yes, Eclipse alliances are bullshit. The player who seems 'powerful' is often not the player who is winning. One reason is that power on the board is not points. Another reason is a display of power on the board is often not as threatening as potential power that is not yet on the board. At my game at MAGFest, the table was convinced I was not winning for several turns, even after I told them I was winning.