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Tonight on GeekNights, we review the fantastic 2009 board game Hansa Teutonica, designed by Andreas Steding. It's stood up to repeated play among skilled gamers, and provides a deeply interactive experience while minimizing the effect of politics. Ignore the awfully written rules (get someone to teach it to you) and their awful terminology ("merchants" vs "traders" and "supply" vs "stockpile").
In the news, WotC is releasing basic Dungeons & Dragons as a free PDF. making us wonder at the actual future of Dungeons & Dragons 5th edition or even the franchise as a whole. Nintendo is lashing out against fans streaming their games with new monetization options (for them, not the fans, in most cases), which is extra worrying now that Youtube has purchased Twitch.
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Butt.
I love Hansa Teutonica, and I don't need to own it now, because everyone I would play it with already owns it.
You took too long, now your Coellen's gone. Dats what happened...
Of the two, Terra Mystica is my current favorite, but it lacks the thrilling, open quality of Hansa Teutonica. Terra Mystica is full of tiny races for resources - power actions, spots on the board, town tiles - but you need to manipulate a complex machine to get there in time. If your machine runs out of fuel, it won't do anything. In Hansa Teutonica, you just do it - bam, cubes go on the board. Upgrades allow you to be more agile, but every minute you have a decision to make regarding when and what to upgrade.
In both games of Hansa Teutonica we played this weekend, I lost because I failed to control the pace of the game... first, I let the game go too long, and then I let the game end too fast. In each case, another player was able to take advantage of that better than I was.
Licensing 3e under the OGL revivified the game market at the time. The pushback from using the d20 System everywhere both pushed designers to make new games (the indie games we love so much) and revisit and hack older games (the OSR movement) under a protected framework. It's not clear what state TTRPGs would be in had it not happened.
A lot of the goodwill their base had from 3e and the OGL was lost when Wizards of the Coast completely severed 3e support to sell 4e—support that Paizo picked up and ran with. Those are the gamers Wizards needs to engage, along with new gamers, previous-edition gamers, etc. Wizards has learned a lot from screwing up 4e. So far, I'm impressed with how they're handling 5e.
Basically, the game is too open, people can do whatever they want upgrade-wise with impunity, and the game takes twice as long.
http://www.reddit.com/r/tabletop/comments/26veez/hansa_teutonica_2009_deep_review/
Then I saw the name of the person. =P
I hope Z-Man games reprints this mofo.
http://www.reddit.com/r/boardgames/comments/26vzrb/hansa_teutonica_deep_review/
Why are their rules so crazy? I suppose there's some justifiable reason...