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Tonight on GeekNights, in light of Nintendo finally doing something awesome within a decade of it being a good idea (with the Mario level editor, we talk about level editors. Even games like Radical Psycho Machine Racing have historically included them. There is a big difference between the tools given to internal level designers, given to players, and MADE by players. In the not-so-exciting E3 news trickle, we talk a bit about Bowser Mode in Mario Party and the beautiful interactive amusement / rhythm game that is Entwined. It echoes Vib Ribbon crossed with Journey.
Join us at ConnectiCon July 10th-14th, where we'll be running the Panels Department and also performing a few ourselves! Also take note of our separated "main bits" from the show with our review of Hansa Teutonica
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Good to know. (Took you long enough, Nintendo!)
I 100% agree that community sharing has to be nailed for a level editor to work. More importantly, I want the community to rate levels so that I can hop in and play the best ones w/o much effort. Super Meat Boy was my jam and I A+'ed the whole game, so I had some good times hopping into the top-rated user-created levels.
One overlooked game is WarioWare D.I.Y. for the DS, which is a "create your own WarioWare minigames" experience. It was a good tool, but I would have been more into it if all my friends had it and we could send challenges back and forth. The one awesome thing Nintendo did was hire a bunch of big names from the indie game scene to go in and create their own 10-level sequences, and then make those available for download. Some pretty cool shit came out of that.
The most amusing part of the mouse was the hard, plastic mousepad.
http://en.wikipedia.org/wiki/Bangai-O_Spirits
I never played the 360 remake, but the most noteworthy aspect of the Dreamcast original is the batshit crazy localization. It's also more of an action game compared to the DS's puzzles.
Plus, it was made by game design students and one of them is a cool Chinese girl that bases the game to be like Chinese folklore. (I tried to see if it is actually based on a story, but couldn't find it. I went here: http://www.cs.rutgers.edu/~mcgrew/remusleftovers/ipad/chinesemythology.pdf .)
After watching the video again after playing Flower, Entwined has similar elements as well. I have yet to play the game, but then again I haven't finished Flower. However, I'm totally ok supporting this sort of thing. Yes, this seems like the same thing, but with different skin, but I don't mind games like that with that sort of element.
(Catching up on episodes.)