I Love Player Elimination
Player elimination is one of the most underrated and inordinately hated game mechanic. It has problems, but player elimination can sometimes mitigate kingmaking and leader bashing by completely removing players who have virtually no chance of winning. Besides, I'd much rather die an epic, heroic death than a slow, painful one. If I'm behind, I'd much rather get knocked out directly than indirectly than to pointlessly continue playing with no hope of catching up. Besides, player elimination games can fare very well as online asynchronous games. As soon as a player dies, the player can just move on to the next game.
In any case, I don't think it's objectively bad. It all comes down to personal taste and most people happen to resent it. Either that, or more games should incorporate withdrawal rules that don't disturb the flow of the game.
Comments
The problem is not the mechanic in and of itself, the problem is what does the eliminated. Player do while everyone else is still playing?
Think of Counter Strike, you die and you are out of the match. Since the match only lasts a few minutes it's no big deal. Now imagine a game like Battlefield where the match can easily last 30 minutes or more. See the problem?
Diplomacy is not a warm up game. We didn't know that then as we'd never played it before.
As soon as we figured out that this would be an all day affair I started to suggest with everyone that we gang up on the initiator of this farce and eliminate him from the game. Then we all declare a draw and play some D&D.
And that's pretty much what happened. It made the guy a bit huffy though.
It's at its worst when people are still making personal sacrifices for no gain. Let's say I show up at noon Saturday for a game and I'm eliminated at 1, but the game goes on for six more hours. I've given up whatever else I was going to do in that time. Unless I can just leave and be happy with that (probably not if I had planned to be there for six hours), I just got royally fucked.
A great example of a game with elimination that "fixed" another game was Risk Legacy. They shortened the total game length of risk significantly and made elimination have it's own sort of influence on future games. Any player being eliminated also vastly accelerates the game ending. There is still being eliminated and losing time and such for it, but it is significantly mitigated. Regular risk was such a shit show of being eliminated or effectively eliminated and having nothing useful to do with your time for an extended period.
I can think of matches where elimination was not a mechanic; but crushing and utter defeat for at least a few players was, and it was well known by half-way through the game. Not just 'I think I'm loosing' but 'there is no way assuming competent play by opponents that I could ever catch up'
I like the idea of permanent elimination in games where the mechanisms for defeat and elimination are not 'instant death' but require more of a concentrated effort to remove an opponent, such as an RTS where you can wipe out one player/AI entirely but the others remain. It seems more natural and everyone has a chance to defend themselves.
A game like Dominion has the chance for one player to get to a point where others cannot mathematically catch up, nor does it have elimination; but it runs short enough that there's little point to bother kicking someone out and it keeps the mechanics cleaner. Adding elimination of a player would be difficult to work into it I think.
Imagine Monopoly where instead of being eliminated when you go bankrupt you instead have to keep playing as you go deeper and deeper into debt and the game does not end until one player has all of the money and properties.