Introducing Advance Wars: Dual Strike or Days of Ruin?
I was trying to find the old Advance Wars thread, but I might as well go ahead and start a new thread. I will be introducing Advance Wars to a friend of mine, who likes Macro-level RTS games but not most Turn Based Strategy games. He's willing to try the Advance Wars series, and I will eventually get him to play both Dual Strike and Days of Ruin, but I'm quite torn on which one I should introduce him to first.
- I love Dual Strike's ridiculous CO's, aesthetic, and lighthearted nature. However, it's a bit more spammy and not as overall balanced as DoR, and it might spoil the debuffed nature of the CO Powers in DoR once he gets to it.
- I love Days of Ruins' unit balance/distribution (which is generally superior in this game), soundtrack, and story mode. However, it's not quite as over-the-top as DS (he likes over-the-top gameplay), and it might be off-putting to switch from the more limited CO Zone/Power to the wilder system that DS uses.
Do you guys have any suggestions for this particular case?
Comments
Personally, I like Dual Strike better, but that's just me. And I'm not very good at it.
Also, did anyone else notice the Advance Wars inclusion as an item in Smash Bros? This means they haven't forgotten. Can we expect Andy as a playable character in the next Smash 5 years from now? Can we expect Advance Wars for (New)3DS?
Unfortunately, I think the Advance Wars item was in Brawl too, and those dreams haven't come to fruition just yet.
Along the way, I edit the good bits together into episodes on Youtube.
They're completely different games. Do you care more about a big military/industrial simulation, or about a complex puzzle?
DS is big puzzles. DR is big war.
DS maps can be won by hugely complex combos ending in a chess-like mate (e.g., Sami's super CO power capturing a base). DR maps are won by economy and combined arms. Both are excellent.
Specifically, Days of Ruin. I did a map - Lost River - against the AI as either side.