Tie Fighter was literally jaw dropping in the context of its time, but I doubt that modern, younger gamers with different aesthetic sensibilities will be impressed with it. The gameplay is tight, but not awe inspiring or anything.
Are they not doing some AVP experiment to get old games to work multiplayer, so I figure if that succeeds we'll get X-Wing vs TIE fighter and X-Wing Alliance
Are they not doing some AVP experiment to get old games to work multiplayer, so I figure if that succeeds we'll get X-Wing vs TIE fighter and X-Wing Alliance
Xwing vs TIE worked using modems for a direct connection. Shouldn't be that hard to add a TCP/IP layer to trick it? At least in my case I played it that way over 56k modems.
Xwing vs TIE worked using modems for a direct connection. Shouldn't be that hard to add a TCP/IP layer to trick it? At least in my case I played it that way over 56k modems.
X-Wing vs Tie Fighter had four options for multiplayer - IPX over a LAN, TCP/IP over LAN/WAN, direct modem, and direct serial. TCP/IP still works, albeit a bit janky if you end up with packet loss over the Internet. There's actually a postmortem write-up over at Gamasutra that goes over what they learned from writing the netcode for the game.
I don't even want to say this because I might jinx it, but I'm going to do it anyway.
If GOG.com can resurrect TIE Fighter, and can also ressurrect old multiplayer like that of AvP or X-Wing vs. TIE-Fighter, then that means they can resurrect...
I tested it before leaving the house this morning. It worked perfectly. Now I REALLY want to go home.
Does it work with an xboz controller? Not keen on buying a flightstick.
I didn't even think to try XBox controller. Even if it did work, there are not enough buttons on there for this game. You need buttons for things like redirecting power from rear shields to forward shields. Also, engaging hyperdrive to exit missions. Your keyboard must be near by.
When you buy it you actually get two versions 1994 and 1998. The old one uses mouse and keyboard. The new one requires joystick. At least that's what the documentation says.
You're right. Now that I think about it, there were a buttload of keyboard commands. Strike foil configuration, single/double/quad lasers, shields fore/aft/balanced, lasers/ions/torpedoes selection, energy levels to shields/weapons/engines, throttle, hyperspace, map, targeting. There was a lot of shit.
You're right. Now that I think about it, there were a buttload of keyboard commands. Strike foil configuration, single/double/quad lasers, shields fore/aft/balanced, lasers/ions/torpedoes selection, energy levels to shields/weapons/engines, throttle, hyperspace, map, targeting. There was a lot of shit.
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Are you going to need a joystick to play these? I'm not getting a joystick.
Tomorrow after work, I will crush the rebellion.
OR
I'm going to go to Rym's apartment and try to find/steal the stick he may still have while he's in Australia.
If GOG.com can resurrect TIE Fighter, and can also ressurrect old multiplayer like that of AvP or X-Wing vs. TIE-Fighter, then that means they can resurrect...
TRIBES 2?!?!??!?!
When you buy it you actually get two versions 1994 and 1998. The old one uses mouse and keyboard. The new one requires joystick. At least that's what the documentation says.
...
So...
What joystick are we all going to buy?