Everybody should try The Castle Doctrine
So I was thinking about my favorite games this year and this one came to mind:
It's a delightful, fascinating, potentially massive battle of human wits. At its core, The Castle Doctrine involves trapping and killing robbers in your own house while also trying to break into other people's houses. I wrote a fuller review of it
here if you're interested.
At this point, I'm (a) convinced this was one of the most interesting games to come out this year and (b) sad that there aren't more people still playing it. I think a lot of people here might really like it if they tried it, but the developer has pretty much guaranteed he will
never put it on sale.
So here's how I intend to solve the player population problem: I bought a bunch of copies in bulk and I'm giving them away in a few places.
I have ten Steam keys for The Castle Doctrine available for FRC folks, because I think people here might really dig it.
To get a copy, you need to be an active member of the FRC forum and:
1. Send me a PM declaring that you want a copy.
2. Actually install and play the game in earnest. If you can't get to at least $10k net worth, you haven't really played The Castle Doctrine. Keep going until you get there.
3. Post your thoughts/tips/stories in this thread.
4. If you end up enjoying the game and think it is worth $16,
buy a copy on Steam for someone else and pass it along.
Please
actually be prepared to do 2 and 3 above. Don't just grab for a free Steam key.
Comments
One of the satisfying pieces of the game is building a secure-enough starting house on the limited funds you start with. Try this starting design: https://docs.google.com/drawings/d/1ZFg_JCoxpITRDNBQ7cvI6woTPYN8gjKCGaVsT_ozcAM
For the "massive maze" part, just start with a bunch of alternate paths with commit gates that you're forced to choose between, but gradually build it up into something full of combination locks, clocks, and other much smarter traps.
Now sit back and watch other people fail in your house. It's delightful.