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The History of Losing
PAX Australia 2014
I presented "Losing" at PAX Australia 2014. This is an excerpt from that lecture covering, essentially, single player videogames. From Super Meat Boy to Silver Surfer, Don't Shit Your Pants to The Stanley Parable, Five Nights at Freddy's to Gone Home, I consider Narratives of Victory, and Narratives of Failure.
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Have been losing in many ways in a stealth game - Styx: Master of Shadows, not as much as Super Meat Boy but losing is important to the final win. It doesn't have the bullshit of most other modern stealth games which allow you to just kill all your enemies anyway (e.g. Splinter Cell, Dishonored).
EDIT: here's a good article on it, via Killscreen.
Abel: 0