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Tonight on GeekNights, we review Wizard, which was the GeekNights breakout game of PAX Australia 2014! In the news, there was officiating/game drama at the Dreamhack Winter CounterStrike tournament (leading to some debate in the forum), and Tekken fans are mad about a new character in Tekken. Also, be sure to come see us at PAX South!
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"But Rym & Scott, that's not a new game, its a variant of Oh Hell!"
Then I kept listening and you checked wikipedia.
So many variants on that page - never really thought about looking the game up...
I play with a different scoring:
if you make your bid, get [10+bid] points,
if you bid 0 and make it, instead get [5+number of tricks] points,
if you dont make your bid, go bust - 0 points (no negatives tho).
Also, I didn't hear you mention the "screw the dealer" rule: the number of tricks bid cannot equal the number available, which means the last to bid (the dealer) cannot bid for the remaining tricks in the hand, and at least one person will lose out each round
I like my scoring a lot - it emphasises successful bids a lot more than the Wizard version, and a miss by 1 is still a fail. Also 0 bids are encouraged in larger hands, when it is actually a challenge to make 0 - a successful 0 bid on a 12 card hand is worth the same as a successful bid of 7.
Time to play some cards and check out new rules for me, then.
2013
The practical limitation with SLS anything is cost, because lasers aren't cheap.
Calling upon the powers of the ancients, the Wizard conjures a sacred fire, and casts his foe into the molten maw of an insatiable Gort.
Thanks, Gort.
More good songs about Wizards:
We should play a few hands of Bottle Imp sometime. Cards are 1-37, and a 'bottle' with a demon in it starts at 19, sitting in the middle of the table. Highest number wins, but highest number under the bottle's number is trump. Caveat: you also have to take the bottle. If you end the hand with the bottle, you get none of your points, and additionally get negative points.
The trick games that have a good rotation with me are diamonds (with a very heart like mechanic) and Insidious sevens which is more wizard like with card passing. I don't remember if they have a reneg rule or not, been a while since I can convince anyone to play that.
I seem to have a higher tolerance to trck tacking games due to not growing up in the midwest and my grand parents tough me how to play cards using various rummy and casino games.
The mind games played are lots of fun, hard to find as competent players as we had at PAX Aus though. Playing with new players or those that aren't familiar with trick taking games is too easy as Rym eluded to.
One of my favourite strategies is to make the person who bids too safe or has control to win hands that they don't want.
The comebacks are also great later game.
It also has the original artwork which is better than the basic deck of cards version (which you can just make anyway).
I also really enjoy the number of variants you have the option of playing with.
I'm in the process of creating a virtual adaptation of Wizard on BoardGameArena. It's mostly functional, but I'm tweaking a few things here and there to make sure it has good UI. It's currently using standard artwork (just coloured numbers) but I will be changing that later on
Also, it has the Scorepad of Truth and the Scroll of Wisdom.
If I could give this a grade, I'd say it's just below the cards that you'll see before a That Guy with the Glasses vcast.