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Tonight on GeekNights, back from PAX and getting rolling again, we lethargically talk about motherboards, which are far less interesting than they used to be (at least, if you're building a PC). In …
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Tonight on GeekNights, after Rym's return from the midwest, we consider Robert's Rules of Order. If you need to halt organizational drama or impress grognards, this is your go-to resource. We also …
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Tonight on GeekNights, with all the news about Xbox1 and Playstation 4, we talk about the used games, DRM, and other assorted topics that have come up in relation.
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Tonight on GeekNights, we nominally talk about passwords and cheat codes (e.g., why PAKING PAKING PAKING PAKING and 8uuuuu uuuuuu uuuuuu uuuuuu work the way they do). We also talk at length about wh…
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Tonight on GeekNights, in light of Google Reader's death, we discuss why we've been saying for years that RSS is, at best, dying a slow death. We further discuss whether or not it's best to call the…
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Tonight on GeekNights, we talk about drugs (which means we talk about pseudoephedrine, Dimetapp, LSD, marijuana, alcohol, caffeine, immortality, and transhumanism, in about that order). Heading that…
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Tonight on GeekNights, we bring you our coverage of MAGFest 11, along with impressions of three board games: The Castles of Burgundy (buy it), Core Worlds (skip it), and VivaJava (worth a second look…
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Greg's Kitchen - Separate an Egg White
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Tonight on GeekNights, we consider a topic which should be much more boring than it is: the governance of the Internet, particularly in light of the US's recent refusal to sign a UN treaty related to…
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Tonight on GeekNights, we review Régis Bonnessée's Seasons. (Spoiler: it has a rondel). It's an OK game, but we find it difficult to recommend to anyone in particular. In other news, the Steam Aut…
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Tonight on GeekNights, we discuss the contribution of code or other assets to Open Source projects, focusing on some of the barriers to doing so (e.g., drama, non-code assets, community issues, and s…
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So put yourself on the Circuit; forget about Last Day! Take a Maze Car to Arcade, step into the Love Shop with us and enjoy TREKS in SCI-FI podcast #397!
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Tonight on GeekNights, in light of the results of a recent US congressional investigation's findings against Chinese firm Huawei, we talk a bit about hardware exploits and security concerns on a high…
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Tonight on the GeekNights Book Club, we bring you our thoughts on Haruki Murakami's 1Q84. It's the book club, so we'll assume you've read the book. If not, then this won't make a whole lot of sense…
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Tonight on GeekNights, we review The Incal in all its craziness (though we avoid any spoilers, as you really just have to read this thing to understand it). We've returned from ConnectiCon 2012, whi…
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Tonight brings GeekNights' triumphant return, as Rym himself returns from Istanbul by way of Germany to resume the normal show schedule! We talk about that, but not before some discussion of Toonami…
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Tonight on GeekNights, we talk a bit about Play Dead, which is playing again. We also have some trojan T-shirts and the sad truth behind the London riots.
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Tonight on GeekNights, we review two interesting board games: Taluva and Reef Encounter. Rym is shocked that anyone is surprised by what The Sims Social actually was (crap). Diablo 3 is a clusterfu…
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Tonight on GeekNights, we begin a discussion on the ramifications of face recognition technology as manifest in its coming ubiquity (and hamfisted attempts at usefulness), then slide into some talk o…
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Tonight on GeekNights, we consider anime and comics that only Rym, or only Scott, has seen. In order (surprisingly), we thus present Wolverine, Iron Man, X-Men, Galaxy Railways, Birdy the Mighty: De…