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EDIT: Is it possible to mod Civilization IV to use Hexagonal maps? That's the one thing I'm really interested in.
You know what they say - Hex Sells.
That is amazing.It also makes me think of Settlers of Catan.
The ground looked good, lifted naturally by mountain ranges and cut by rivers. As good as those graphics looked, the game is supposed to be able to run on the widest range of PC hardware specifications supported by the series yet, from laptops Civ fans use on planes to high-end PCs. The current minimum spec Firaxis is hoping to accommodate are 256 MB video cards and dual core processors. That target might change.
Advisers are back in Civ V, characters who pop up to offer tips, Rival civilizations are now being programmed to fight with noticeably distinct artificial intelligence styles. (Less consequential to gameplay is the introduction of full-screen animations of rival leaders such as George Washington or Napoleon, set in character specific locales).New city states appear on the map. These are always controlled by the computer. Players can enter pacts with them, trade with them, or even attack them. This complicates the relationships among the major civilizations, as an America that is friends with Budapest might be drawn into a war if it tries to free a besieged Budapest from the French. The city states were described by one developer showing the game as elements that "are there to make things happen."A great civilization's area of influence used to spread evenly in Civ games. In the new one, a player will see the colored border representing the limits of their people's reach expand in more realistic ways. Turn after turn, the computer will automatically expand a player's civilization into areas that have relevant resources, say forest instead of desert, early in the game. Players can spend gold to speed the expansion.
Combat has changed. Players will no longer be able to stack units onto one space and then carry that offensive stack to war. Each unit Ã¢Â€Â” which still represents and is depicted by Ã¢Â€Â” a cluster of fighters, can only occupy a space on its own. New ranged units can fire from afar (an extra hexagon away for the archers, according to the demo this week). And cities, which now have health bars, can fire back.
Question will there be a Geeknights eps after September 21st?
About Civ V, yea.
For the next year? "So what games can we talk about... Well we played Civ 5 and NS 2 for the last year" Video game night ruined for at least a year.
Dave and Joel talked about one stupid TV show forever.
Requirements Operating System: WindowsÃ‚Â® XP SP3/ WindowsÃ‚Â® Vista SP2/ WindowsÃ‚Â® 7Processor: Dual Core CPUMemory: 2GB RAMHard Disk Space: 8 GB FreeDVD-ROM Drive: Required for disc-based installationVideo: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphicsSound: DirectX 9.0c-compatible sound cardDirectXÃ‚Â®: DirectXÃ‚Â® version 9.0cRecommended Requirements Operating System: WindowsÃ‚Â® Vista SP2/ WindowsÃ‚Â® 7Processor: 1.8 GHz Quad Core CPUMemory: 4 GB RAMHard Disk Space: 8 GB FreeDVD-ROM Drive: Required for disc-based installationVideo: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or betterSound: DirectX 9.0c-compatible sound cardDirectXÃ‚Â®: DirectXÃ‚Â® version 11Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.
This makes me sad that my 2 year old computer now has obsolete video cards. That being said, how thinks ye dual 8800 GTX's 512MB in SLI will work?