Ah fuck. I played Civ2 a fuckton as a kid. But I've bought both 3 and 4, and haven't really played them much at all. I'll either not buy five, or buy it and hardly play it.
God, that looks beautiful. And the graphics kinda make me want to play some Supreme Commander right now. I think it's the glittery sun reflections on the water.
I saw that picture while sitting in class, then proceeded to play a game of Civ IV on the spot to sate my urges. I just ended it after I controlled most of my continent (as Rome, of course). I'll reload that game and start colonizing later.
Couple interesting updates via Kotaku from the GDC presentation (I hope forumites who are going get a chance to see it)
The ground looked good, lifted naturally by mountain ranges and cut by rivers. As good as those graphics looked, the game is supposed to be able to run on the widest range of PC hardware specifications supported by the series yet, from laptops Civ fans use on planes to high-end PCs. The current minimum spec Firaxis is hoping to accommodate are 256 MB video cards and dual core processors. That target might change.
Advisers are back in Civ V, characters who pop up to offer tips, Rival civilizations are now being programmed to fight with noticeably distinct artificial intelligence styles. (Less consequential to gameplay is the introduction of full-screen animations of rival leaders such as George Washington or Napoleon, set in character specific locales).
New city states appear on the map. These are always controlled by the computer. Players can enter pacts with them, trade with them, or even attack them. This complicates the relationships among the major civilizations, as an America that is friends with Budapest might be drawn into a war if it tries to free a besieged Budapest from the French. The city states were described by one developer showing the game as elements that "are there to make things happen."
A great civilization's area of influence used to spread evenly in Civ games. In the new one, a player will see the colored border representing the limits of their people's reach expand in more realistic ways. Turn after turn, the computer will automatically expand a player's civilization into areas that have relevant resources, say forest instead of desert, early in the game. Players can spend gold to speed the expansion.
Combat has changed. Players will no longer be able to stack units onto one space and then carry that offensive stack to war. Each unit — which still represents and is depicted by — a cluster of fighters, can only occupy a space on its own. New ranged units can fire from afar (an extra hexagon away for the archers, according to the demo this week). And cities, which now have health bars, can fire back.
I'm really thinking the changes to combat are really going to make me like Civ V a lot more than Civ IV. When you can stack units, military conflict really comes down to who could produce more units of higher tech level in less time. That will still be a factor, but there will be some turn-based Advance Wars/Wesnoth type of play going on. I imagine you'll probably have to physically surround a city to take it. However with hexes, that will require at least 6 units, depending on the rules for blocking movement.
Gasp so many cool things being added to Civ V (play by mail and hot seat just two of them)... Also
Puppet governments! When you take a city you have the option to Raze it (which now takes a few turns), take it over or create a puppet government!!! Where you get the money and culture but the city creates what it wants.
"With the hexes comes another change in combat, the granting of hit points to each fighting unit. A battle between your tanks and enemy cannons is not a zero-sum conflict. Instead, in the mode of Advance Wars — the great Nintendo strategy game that feels as if it has been syringe-injected into the Civ series with this new game — units will chip away at each other, flexing their strategic advantages based on terrain and weapons. Success in combat grants experience points boosts which allow units to be upgraded and even, in friendly territory, transformed into new types of units. [UPDATE: To elaborate on how the combat system has changed, let me add that because units now have hit points, a unit can lose a battle but still make it to the next turn to fight again, try to heal, move and so on.]"
Dave and Joel talked about one stupid TV show forever.
New eps of a show though :-p Plus 24 is the type of show that is endlessly fun to make fun of because of it's over the top drama and action (and Jack Bauer).
Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7 Processor: Dual Core CPU Memory: 2GB RAM Hard Disk Space: 8 GB Free DVD-ROM Drive: Required for disc-based installation Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics Sound: DirectX 9.0c-compatible sound card DirectX®: DirectX® version 9.0c
Recommended Requirements
Operating System: Windows® Vista SP2/ Windows® 7 Processor: 1.8 GHz Quad Core CPU Memory: 4 GB RAM Hard Disk Space: 8 GB Free DVD-ROM Drive: Required for disc-based installation Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better Sound: DirectX 9.0c-compatible sound card DirectX®: DirectX® version 11
Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.
When I bought the machine, I had a legitimate reason to use 2 monitors and "dual box" 2 games at the same time. Mainly so I could play an MMO on one screen and watch a video/play a different game on the other monitor. SLI as an "addon" was available to me and decided to get it as a "because I can" and use it only when I know a game has been coded specifically for it.
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I've learned one lesson, at least. I'll get in on the ground floor to get maximum enjoyment from multiplayer.
EDIT: Is it possible to mod Civilization IV to use Hexagonal maps? That's the one thing I'm really interested in.
It also makes me think of Settlers of Catan.
My coworkers are giving me funny looks.
Puppet governments! When you take a city you have the option to Raze it (which now takes a few turns), take it over or create a puppet government!!! Where you get the money and culture but the city creates what it wants.
400 Turns of Civilization VI think that line will make Rym Explode.