Coulda sworn there was already a specific Hearthstone thread, but a reasonable amount of searching turned up nothing.
Anyway, so, Blizzard has announced the cards for the next expansion, and I don't know what's going to be more hilariously overpowered: The common that reduces the cost of your hero power, the Dragon that allows you to use your hero power as much as you want per turn, or this mess:
ME GO FACE!
And looking at the dragon that lets you use your hero power unlimited times, it's a little narrow to look at that versus a universal common. As for the hero powers, it's all relative. It's only in the context of an individual game that the real impact is felt. It could move the meta by itself but I don't think so. Asking decks to commit to a 6 mana legendary is...a stretch.
Over all, I'm happy they are going to a view that the hero power is important and should be emphasized. The paladin hero power has been more or less meaningless for months now and the new version isn't going to make it any more so, imho.
This is my most used deck right now. I usually rank in the low teens, sometimes get down to 10 or even 9 in the late seasons. My brother is way better. He gets down to rank 5 or so. I think it might just be because he plays a lot more games. I steadily rank up the entire season, but then it ends and I get sent back to like 18 or 19.
I have the spectating quest right now. Please win.
Also, given where I tend to end up in the rankings (15-18), it's weird seeing decks that aren't just netdeck bullshit.
Also also, you might be right, Scott. Based on how ranking works, any deck with a 50.1% winrate or better will eventually, over enough games, hit legendary.
Right now I'm up at 9 with a control Warrior! I just crafted Baron Geddon and Grom. I feel like a total bully with these big expensive cards!
I don't bother with golden cards but I'm levelling up Rogue to max to get the gold Sen'jin Shieldmasta.
TeeGuy#2881 on EU server.
Hello, insane handlock builds again.
Hello, return of Zoolock.
They also announced that they're not bringing any new classes into the design anytime soon, but rumor has it we'll finally have more than 9 deck slots.
Yeah, essentially find a deck that has a 60% win rate and you can climb over time. The rest of it is understanding the meta game and what to expect when your opponent plays Turn 3/4/5. Patron Warrior is not only the best deck, but it is incredibly fun imo. Surprising thing? Oil Rogue is also incredibly powerful, but I barely see it. (So it's good to play right now)
Emperor T. didn't pave the way for whole new archetypes, he just opened the door a little on existing ones. Any deck with him could stand to lose the slot and have anything else drop in. I've won plenty of games with my patron warrior without a sniff of Emp T.
I'm sure that it'll see play but not a cornerstone of any one particular deck. Hearthstone, as Scott's video pointed out, is about smashing faces and it takes a special circumstance for a statistically unimpressive 6 drop to move the needle.
Just my few cents.
That said, you do have a point that she's statistically unimpressive, but I see her replacing "utility" five-six drops, like Loatheb or EmpT, in hero power based decks like Handlock, especially with Fizzlebang being a thing.
My body is ready.
I don't think the event was well described. I'd misunderstood it myself first time and I keep coming up against others that clearly don't get it yet. Best one was when a druid killed my minions with Poison Seeds and it filled my board!
Some cards people aren't considering very much for this challenge are
Nerubian Egg, when it dies get TWO things.
Pint-Sized Summoner, Mechwarper, Faceless Manipulator, Volcanic Drake, Summoning Portal, anything that lets you put out a minion for less than it's actual cost.
Void Terror has won me a ton of games.