If you are only playing the single player campaign mode then you are missing out on a huge chunk of the game.
Eight hours is still way too short for a game.
I would rather play a shorter game that was super polished and done very well, than something that just droned on for another eight hours when it could have and should have ended earlier.
I would rather play a shorter game that was super polished and done very well, than something that just droned on for another eight hours when it could have and should have ended earlier.
Are those our options? I didn't realize Master Chief was a Straw Man with a False Dilemma.
I finished the game last night and I very much enjoyed it...anyone who is reading (or has read) the books will definately enjoy the end. Next stop is multiplayer which I'm sure I will enjoy for a while. But once the Orange Box comes out I will be moving on to that.
What I was getting at, was that I felt that the game came to a good conclusion and it felt well polished, and because of that, I didn't mind that it was short. Or does your argumentum ad logicam nullify my point?
Or does your argumentum ad logicam nullify my point?
What I was getting at was that I don't think it's unreasonable to want a polished game that's also going to take me a while to do it. I was also trying to be funny. ~_^
Blue Dragon is 3 discs, and that's 360 discs. Haven't played it but it must be pretty damn long. I was kinda shocked, thinking that multi-disc games are a thing of the past.
I can't think of many games that weren't RPGs that could pass muster for much more than eight or ten hours. I would've liked Bioshock a lot more had it ended in eight or nine hours instead of eleven or twelve. I don't need lots of tacked on content, I need a solid game experience that ends when it should. Half-Life 2 probably would've been eight to ten hours if they took out the vehicle missions. I think we all would've been happier then.
Half-Life 2 probably would've been eight to ten hours if they took out the vehicle missions. I think we all would've been happier then.
Don't you be dissin' my vehicle missions! Oh mans. Anyone who thinks the vehicle missions suck and take too long is doing them the wrong way. I understand the gamer urge to have to stop and look at every building and every weird thing you see, but in HL2 the best strategy is to just keep on driving. Only stop driving when you absolutely have to, in both vehicle missions. All the unnecessary stops have the same thing. They have health, weapons and ammo, but they also have horribly evil enemies, especially on the hard mode. Only make an unnecessary stop in the boat or buggy if you need health or ammo, and you think your skills are high enough to turn a profit.
Seriously, go back and try to do the boat mission by just flooring it and only getting out when necessary. It works really well, and takes almost no time at all. It's also really thrilling in that action movie sort of way if you don't miss any ramps or anything.
I can buy your argument, but that's how I play most games, especially FPSes, and I still think it was way too long. I'm not the type of person that stops and looks around at the scenery. I just think it would've been a lot more fun to kill guys on foot rather than spend an hour constantly flipping over my stupid car with the gravity gun.
Episode 2's supposed to have a vehicle mission that's not totally trashy. Here's hoping...
I can empathize with Dave on the vehicle missions. I dig a couple driving games (specifically, the Burnout games), but please keep them out of FPSes. Occasionally it's fun to have an FPS where you can hop in a tank or some other vehicle and shoot stuff - if the game handles it well (e.g. - Halo). However, in Half-Life 2, you're beating dirt with your feet at what seems a reasonable pace, and then you hop in a dune buggy and start going 10 times faster. Then when you touch the steering controls, you just fly off the road and into the ocean or some other undesirable place.
Oh! And then the game throws magnetic bombs at you that chase you and flip over your dune buggy.
To be honest, the first time I played HL2, the vehicle parts were frustrating. I had a hard time controlling them just perfectly, and I spent a lot of time flipping the buggy over while antlions tried to eat me. It was only on the second time through that I changed philosophies, and that is what allowed those parts to be fun for a second time. Everyone who is a HL2 fan should try the boat mission at least once while just gunning it. Once you get the hang of it, it's a lot of fun, especially after you get the gun. Actually, once you get the hang of controlling the boat and where to go, it becomes a lot more like a rail shooter. Sort of like Pokemon Snap! Half-Life edition.
Comments
Quality > quantity.
Just because a game is long that doesn't necessarily mean it is poor quality.
There are like, 10, I think.
Depends on the game.
I can't think of many games that weren't RPGs that could pass muster for much more than eight or ten hours. I would've liked Bioshock a lot more had it ended in eight or nine hours instead of eleven or twelve. I don't need lots of tacked on content, I need a solid game experience that ends when it should. Half-Life 2 probably would've been eight to ten hours if they took out the vehicle missions. I think we all would've been happier then.
Seriously, go back and try to do the boat mission by just flooring it and only getting out when necessary. It works really well, and takes almost no time at all. It's also really thrilling in that action movie sort of way if you don't miss any ramps or anything.
Episode 2's supposed to have a vehicle mission that's not totally trashy. Here's hoping...
Oh! And then the game throws magnetic bombs at you that chase you and flip over your dune buggy.