I think Uno and Carcassone are popular enough that Wizards of the Coast wants a piece of the pie.
----------------------------------------------------------
WIZARDS OF THE COAST EXTENDS ITS MAGIC: THE GATHERING IP TO MULTIPLE PLATFORMS Industry Leading Partnerships Enhance Strategy Fantasy Gaming Options for all Gamers
RENTON, Wash.--February 18, 2008 -- Wizards of the Coast (WotC), the leader in strategy hobby collectible trading card, board and role playing games, and a subsidiary of Hasbro, Inc. (NYSE: HAS), today announced its plans to extend the Magic: The Gathering® franchise to gamers on Microsoft's Xbox 360 Xbox LIVE® Arcade and the PC through partnerships with Stainless Games, Ltd. and Mind Control Software, Inc. Stainless Games will develop a game using the Magic: The Gathering IP for both Xbox LIVE Arcade and the PC, while Mind Control will develop a game for the PC and Mac.
"We're excited to bring the Magic brand to new platforms and give our fans new ways to experience this great property," said Jared Gustafson, Brand Director for Magic: The Gathering at Wizards of the Coast. "It's partnerships like these that will advance the strategy games category and transform it to meet the needs and desires of today's digital gamers."
Magic: The Gathering, introduced in 1993, is the premier and original trading card game that inspired an entirely new game genre. Combining the dynamics of a card game with the excitement of trading and collecting, MagicTM offers fun for casual play, as well as the option of highly competitive tournaments. Magic: The Gathering currently has a thriving online edition (Magic Online®) made up of more than 350,000 active accounts. The game allows gamers to collect and trade virtual cards, build the perfect deck, get help from mentors, find opponents at all skill levels, and compete for prizes every day without ever leaving the comforts of home.
Specific details on the games Stainless Games and Mind Control will develop using the Magic: The Gathering IP will be announced at a later date.
[via
Kotaku]
----------------------------------------------------------
Depends on the pricing and implementation but if it is cheap with a set by set model this could be really interesting.
Comments
The only problem I had with the game was with the super rare Mox cards. Because the game used an ante system whenever you faced a tough opponent one of your Moxes would ALWAYS end up being used for ante in that battle.
I guess I still have the CCG player mindset, even though I haven't purchased cards in about a decade. I also think that Wizards have their eyes on the continued income of the micro transactions. Also if they charged a flat fee for the online play they would end up eating into their own marketshare in the CCG market.
I think I recall Scott mentioning picking M:TG - Duels of the Planeswalkers on XBLA. I picked it up myself on a whim, played a bit, and then left it by the wayside because it didn't really engage me; my idea of fun in M:TG is not being forced to grind with a mono-color preset deck until I beat the computer enough times to unlock enough cards to build a new deck that fits my play style. Trying out the online play didn't really trip my trigger either, so I haven't played it in months.
Last week a news tidbit regarding this game caught my eye. Steam is adding a port of the XBLA M: TG - Duels of the Planeswalkers, to be released sometime this June. It's listed in Steam's store now but you can't start pre-loading yet. It's priced at $10 for a pack that includes the original game and the first expansion pack. I may pick it up if it goes on sale somewhere down the road, but I can't see dropping ten bucks on it - not when there are free alternatives out there.
Check out the following:
http://www.magicworkstation.com/
http://www.octgn.net/
Both are somewhat gray-market in that they aren't officially sanctioned by WoTC/Hasbro. Both also require you to d/l regular update patches as well as scans of the cards in order to play properly, the latter of which I'm sure constitutes some kind of copyright infringement. Either way, I'm considering having a look at both of them once I get the extra files from the usual sources. Anyone interested in having a look at them with me?
The preset deck issue is very annoying. Even when you get new cards you can't remove preset cards from your deck.
When playing MTG you want to have the smallest deck you can legally use. I used to run 40 card decks back in the mid 90's and it was great. Sometimes I had to play 60 card but unless you either sucked or played against a player who had a real good counter deck most games would be over before you played 20 cards.
Anyway, issues with the home life have prevented me from doing any kind of gaming over the last few days, which includes setting up anything new on the PC (I've been trying to get a set of emulators going as well as a virtualbox environment for personal use). Hopefully I'll have some time over the weekend to hammer away at my projects and report back on their effectiveness.
Constructed decks, the ones to which you bring the deck you built at home, have a 60 card deck minimum and a sideboard of either 0 or exactly 15 cards. You may not have more than 4 copies of any given card (by the english card name) between your sideboard and deck, except for basic lands. Usually people stick tot he 60 card floor as that gives you the highest probability of drawing any card in your deck, unless of course you are crazy enough to play Battle of Wits.
There are also variant formats for casual play. The most popular ones are Highlander decks, which as the name suggests, require you to not play more than one copy of any given card (except for basic lands, again). Highlander decks also usually have a 100 card minimum. Elder Dragon Highlander, one of the most popular casual formats, require exactly 100 cards. There are usually no sideboards in casual formats.
The Conqueroring was fun as well, what with the mat, but hardly anyone played it but me...
Wasn't there a mode where there is one big deck and on each turn you can either draw from the big deck or draw a basic land of your choosing? It eliminates the possibilities of decks where you run the other person out of cards, but it sounds pretty fun.
Elder Dragon Highlander makes this even easier as your General practically is an 8th card in your hand and your deck is built around playing him. For example, I got a Zur the Enchanter EDH deck which focuses on pushing out a Zur as early as possible, defend him with so called pitch counters like Daze or FoW (cards are called pitch spells if you can use an alternative cost, usually discarding a card, to play them without paying their mana cost) and then play Armageddon or one of its variants like Ravages of War, Catastrophe. Zur himself also works as a tutor box. For example, I can protect him after his first attack against targeted removal spells with Diplomatic Immunity, or if I expect my opponent to run an Edict like effect that forces me to sacrifice creatures, I search for Bitterblossom. I can also search for Empyrial Armor. With a full hand and Copy Enchantment from the 2nd attack with Zur I can end the game with 21 damage from Zur in three turns, sometimes only two.
Another EDH strategy for example would be Wort the Raidmother, which plays a number of green and red cards that search for lands or produce token creatures, then play a big spell like Overrun with the Conspire ability that Wort grants, copy it and overwhelm the opponent with numbers.
Karn, Silver Golem is a peculiar general as you can virtually only play artifacts (except for a few exceptions from the latest expansion, which introduced colorless creatures, instants, sorceries and enchantments, which are not artifacts). That deck builds on a number of infinite loops, for example use Karn to turn Grim Monolith or Basalt Monolith into creatures and make them infinitely large with Umbra Mantle, or use Voltaic Construct to create an infinite amount of colorless mana.
What makes Highlander interesting is that you have to know your deck well and often think on your feet as no game will play out the same as any other game.