TF2: Payload and the medic updates
Well the update came and went, I logged onto a 24/7 Payload server and, as with most of the official maps, very nicely designed (though this is mostly due to the amount of play-testing valve do). People haven't quite got strategies worked out so things are a bit chaotic. One thing I find strange is that the assault style maps where each team has only one objective (attack or defend, as opposed to attack and defend) work much better as not all servers put a limit on the amount of engineers and having five engineers usually hampers your attempts to attack. Question: How many people look at their team and try and play a class that no-one else is playing to keep things even?
Onto the Medic updates. My biggest worry was that there were going to be people yelling over the voice chat telling heavies to use their fists instead of guns (Blunt Trauma) but even though I saw more medics than usual, the standard of TF2 player was just as high. The weapon I want most is the blutsauger (vampire?) gun, really handy for running away from pyros.
Your thoughts?
Also, TF2 is free to play May 2nd to May 4th
Comments
If I wanted to play WoW, I'd play WoW.
And if that's not legit enough for you I'm a hundred percent sure there's servers that still run the vanilla game.
I don't see why more content, delivered in this way, could ever be bad.
I haven't played it myself, so I am not qualified to judge it either, but from experience I know that Valve makes a shitton of playtesting and always looks to keep things balanced. I honestly doubt that it really makes the skills you mentioned matter less, but rather factor in an additional value.
This new pack doesn't "level up," they are weapons which you don't even need. The only thing they will really do is give people who play medic (seriously play medic not all the people playing it now,) more options in the future. They will provide more tactical options, but they aren't really better.
As a side note, today through Sunday, anyone who hasn't bought The Orange Box can try it free.
Addition: I have just realised how hypocritical it is for you to complain about sports only ever seeking to be that bit better than the other guy yet what you want from video games is essentially the same thing.
However, I actually don't want you to play the game or tell me what you thought of it, because I don't believe that you will be rational in your judgment due to your assumption of the game being bad and the previous instance of your person disappointment in the game.
When you know and understand game theory you no longer need to play games to understand how the game will play. As soon as you see dice are the main mechanic in a game than you know a large part of the game will be based on luck. If a game has drafting rules there is a very good chance that once the drafting is done you can tell who will win (Settlers anyone?)
You might not like the fact that Scott sits here and says he does not need to play a game to know how it will play but he speaks the truth.
You remind me of a guy I knew in the service. He was so happy when his wife sent him some nude photos of herself in the mail. He was real happy until someone asked him, "so, who took those photographs?"
Ignorance is bliss.
I know what has been changed. They have given one class in the game additional weapons options. These options are only available to players who play the game not to win, but to achieve certain other goals, to get achievements. Thus, there is an advantage give to players not based on their reaction times, speed, aiming skill, etc. but based on the amount of time and dedication they have poured into the game.
Whether the additional tactical options are balanced or not doesn't matter. If they aren't balanced, they ruin the game for obvious reasons. Even if they are balanced, they are still additional options, and additional options are always an advantage unless they are identical to existing options. If they are not identical to existing options, then they are an advantage. If they are identical, then they aren't really additional options, are they?
I know what the game was like before the changes. I know what the changes were. The changes do not fix any of the problems the game had originally. They introduce new problems. It's simple deduction that the game still has an incredibly low skill cap compared the fpses of yore such as Tribes 2 and Quake 2. A low skill cap means that while there is skill involved in the game, it doesn't take a large amount of skill to achieve optimum gameplay. In other words, even though someone like Fatality will kick my ass at Quake, in TF2 we will be evenly matched. Even though he is more skilled than I am, we both have enough skill to play the game as best it can be played. Some other factor besides raw fps skill will determine victory.
If you still think I need to play the game to attain some secret knowledge, let me ask you this. What will I learn by playing the game that I don't already know?
Unfortunately, since you have gone out of your way so much just to hate on a game that you only have partially played, even if you go back to try it with the changes to form a concrete and valid opinion, your opinion can't be taken seriously any more. It would basically be like letting Jack Thompson decide on the ESRB rating of a GTA title.
My theory is that you've conditioned yourself to like a certain kind of game and now feel frustrated when you like a game that goes against what you have come to expect. If you want twictchy trigger finger action then I suggest you try Empires (I found the secret to stop it freezing on you while loading is to change your resolution up and then back down.) which might be more your kind of team game.
In addition: The medic weapons aren't that much of an improvement. The Critzcreig leaves you open to being killed while using it and sucks for turrets around corners. The vampire gun doesn't crit which means you loose your advantage when attacking someone but gain it when running away. The Ubersaw isn't as useful as it sounds. If you're a medic, getting out of a melee intact is a very rare occurrence unless you are the ones being attacked.
Second, what if Sally lied and never gave you the second orange? What if she took it again? What if it was only your assumption that Sally is going to give you a second Orange, but she never had the intention to do so? I guess you will only know for certain once you experienced Sally giving you the second orange, won't you?
Third, I just discovered the problem: You assume that you have absolute and complete information about the changes that the new update on TF2 brings, which I honestly doubt.
Can you honestly not get enjoyment out of a game that doesn't let you grind for hours to achieve something pretty pointless in the real world then I think Rym needs to give you hugs more often.