Hell yeah. I've known about this for a long time. I considered importing it since it's been out in Japan since October (seems a lot longer than that....heh). I, too, have 100+ hours into FFTA, hopefully this game will be as good if not better!
But is recruiting new people really that big of a deal? I remember back in FFTA I pretty much used the same people from start to finish, then just dicked around with new people and sent them on the dispatch missions...but they rarely, if ever, saw real combat.
I don't know about A2. I'm about 55 hours/115 quests in and I'm still unlocking jobs, still figuring out what skills do what, doing the same type of quests over and over with stories that range from hokey to boring. I always complain games are too short, so I know complaining a game is too long seems to be ridiculous. It's not too long, it's too drawn out. I didn't like Front Mission 3's "skills on items" mechanic, and I don't really like it here particularly since you end up (at least so far) only able to gain skills one maybe two at a time. Everything in battle the computer does seems to take forever, they could've given you the option to speed it up. Some of the other mechanics like clan points and whatever those four abilities are called (Adaptability, Teamwork, etc) seem pointless. Okay you do quests, get clan points, spend them on area control in a weird auction, to what? Get free items and the occasional battle with some rival clans? The four attributes I got up to 99 so fast that the point of having them (which was to restrict quests to only those meeting the requirements) was moot. The game is 500 quests long so maybe I'm missing something I don't know. I really was looking forward to this game and I keep working at it hoping that the game I want to play will eventually develop.
Is is just me, or are Chocobo Knights almost completely worthless? They can't actually learn the Chocobo's moves, you actually have to ride specific kinds of Chocobo in order to access different spell lists. My Chocobo Knight is also my Moogle Knight/ Fusilier and now I don't want to change jobs in fear of loosing the white Chocobo he rides, this sucks.
I have also found that Black Mages have become fairly useless now that more jobs have access to Fire, Lightening, and Ice spells combined with the fact that Illusionists and Elementalists have gotten more powerful since Tactics Advance. What used to be a Black Mage/ Illusionist in Tactics Advance is now an Arcanist/Illusionist. Got damn, those Arcanists are amazing!
As of right now, the characters I use are: Main Character (Luso)- Ninja/Thief (I'm thinking about making him a Ninja/Seer) Adelle- Paladin/Pavrir, sometimes Fighter Moogle- Chocobo Knight (testing it out), he is usually a Fusilier/Moogle Knight. Bangaa- Master Monk/White Monk, sometimes Dragoon. Viera- Elementalist/Summoner Nu Mou- Arcanist/ Illusionist
My last two are reserved for subs to deal with the laws.
Is it really that big of a deal? What do you lose out on, some minor shit? It's not like your ass is getting fined and sent to jail ala FFTA.
Also, is the Moogle worth shit in this game? I remember in FFTA the only reason I used one is because Montblanc was forced in some/most fights, if I recall correctly. And is arcanist akin to the alchemist, or is the alchemist still in FFTA2?
To be honest, this discussion has probably turned me off of the game.
FFTA, while fun for a while, was trivially easy. Most of the came was class/item/ability management, but most of the classes, items, and abilities weren't important. The actual main gameplay - fighting - was laughable.
I basically just leveled a small group of characters through the whole game and mostly ignored the laws. Is this game any different? Is it just a ton of fiddly class/job trees? Is there any meat?
One specific one I'm talking about is when you have to protect a NPC while fighting 2 Vampires, a super-powered Lilith who knows a spell that targets everyone and inflicts doom and sleep, and two headless super-strong monsters. The way it usually goes for me is that the Lilith inflicts sleep on half of my guys and doom on the other half, so half of my units die and shortly afterwards she casts the spell again and kills the rest of my units. This move usually hits the headless guys and kills them, but the vampires are completely unaffected. There is another mission that has you fighting five battles in a row, the final one going up against four level 90 monsters who each get to move around 3 times before any of my units, and three of them know spells that up defense, and cast regen and haste all at the same time.
Comments
How is it? Doesn't disappoint I hope?
American Box-art:
Japanese and European Box-art:
American Boxart:
Japanese Boxart:
Frankly I don't really mind the American FFTA2 boxart over the Japanese boxart. They're both pretty good, IMO.
I have also found that Black Mages have become fairly useless now that more jobs have access to Fire, Lightening, and Ice spells combined with the fact that Illusionists and Elementalists have gotten more powerful since Tactics Advance. What used to be a Black Mage/ Illusionist in Tactics Advance is now an Arcanist/Illusionist. Got damn, those Arcanists are amazing!
As of right now, the characters I use are:
Main Character (Luso)- Ninja/Thief (I'm thinking about making him a Ninja/Seer)
Adelle- Paladin/Pavrir, sometimes Fighter
Moogle- Chocobo Knight (testing it out), he is usually a Fusilier/Moogle Knight.
Bangaa- Master Monk/White Monk, sometimes Dragoon.
Viera- Elementalist/Summoner
Nu Mou- Arcanist/ Illusionist
What are you guys using?
Luso - Fighter/Pavrir
Nu Mou - Sage/Arcanist
Viera - Red Mage/Summoner
Moogle - Moogle Knight/Animist
My last two are reserved for subs to deal with the laws.
Also, is the Moogle worth shit in this game? I remember in FFTA the only reason I used one is because Montblanc was forced in some/most fights, if I recall correctly. And is arcanist akin to the alchemist, or is the alchemist still in FFTA2?
FFTA, while fun for a while, was trivially easy. Most of the came was class/item/ability management, but most of the classes, items, and abilities weren't important. The actual main gameplay - fighting - was laughable.
I basically just leveled a small group of characters through the whole game and mostly ignored the laws. Is this game any different? Is it just a ton of fiddly class/job trees? Is there any meat?
There is another mission that has you fighting five battles in a row, the final one going up against four level 90 monsters who each get to move around 3 times before any of my units, and three of them know spells that up defense, and cast regen and haste all at the same time.