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Final Fantasy Tactics A2

edited May 2008 in Video Games
I've been waiting a year for this. I loved Tactics Advanced, I hope it's going to be the same.
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Comments

  • This game will run my life when it comes out. I played Tactics Advanced for over 100 hours, so I'm hoping to spend even more time on this one.
  • I'm close to 90 hours on Tactics Advanced.
  • Hell yeah. I've known about this for a long time. I considered importing it since it's been out in Japan since October (seems a lot longer than that....heh). I, too, have 100+ hours into FFTA, hopefully this game will be as good if not better!
  • I also played Tactics Advance for 100+ hours. I hope for the best.
  • Oh mans, never thought this day would actually approach. Another +100 hour fan here, and I can't play any other portable SRPG.
  • Eh. I'll save my money for Disgaea DS.
  • Eh. I'll save my money for Disgaea DS.
    I'm getting both. Teh perks of having a summer job.
  • Eh. I'll save my money for Disgaea DS.
    Have they announced a release date for that yet?
  • I'll save my money for Disgaea DS.
    Why? It's the same game as the PS2 and PSP versions.
  • I'll save my money for Disgaea DS.
    Why? It's the same game as the PS2 and PSP versions.
    Not to mention Disgaea isn't good. Just funny.
  • I'll save my money for Disgaea DS.
    Why? It's the same game as the PS2 and PSP versions.
    I don't have a PSP, and I like my DS a lot more than my PS2, plus the DS game is probably gonna be cheaper.
  • Forgot this existed. I'm ordering it as soon as I get my paycheck.

    How is it? Doesn't disappoint I hope?
  • So good! I already have 41 hours clocked in and have only finished around 100 missions.
  • I don't like how they changed recruiting units, but everything else is fantastic.
  • edited July 2008
    I don't like how they changed recruiting units, but everything else is fantastic.
    How'd they change it, just wondering?
    Post edited by Dkong on
  • You can only get certain races at certain times of the year in special locations. I have to go get a chart at gamefaqs to get new folks. :(
  • But is recruiting new people really that big of a deal? I remember back in FFTA I pretty much used the same people from start to finish, then just dicked around with new people and sent them on the dispatch missions...but they rarely, if ever, saw real combat.
  • It's good to be able to cover the roles in the party when you get a "can't use X race law".
  • Is it just me, or did we get gipped with the cover art for the game?
    American Box-art:
    image
    Japanese and European Box-art:
    image
  • I don't know about A2. I'm about 55 hours/115 quests in and I'm still unlocking jobs, still figuring out what skills do what, doing the same type of quests over and over with stories that range from hokey to boring. I always complain games are too short, so I know complaining a game is too long seems to be ridiculous. It's not too long, it's too drawn out. I didn't like Front Mission 3's "skills on items" mechanic, and I don't really like it here particularly since you end up (at least so far) only able to gain skills one maybe two at a time. Everything in battle the computer does seems to take forever, they could've given you the option to speed it up. Some of the other mechanics like clan points and whatever those four abilities are called (Adaptability, Teamwork, etc) seem pointless. Okay you do quests, get clan points, spend them on area control in a weird auction, to what? Get free items and the occasional battle with some rival clans? The four attributes I got up to 99 so fast that the point of having them (which was to restrict quests to only those meeting the requirements) was moot. The game is 500 quests long so maybe I'm missing something I don't know. I really was looking forward to this game and I keep working at it hoping that the game I want to play will eventually develop.
  • edited July 2008
    Is it just me, or did we get gipped with the cover art for the game?
    Coulda been worse. Remember FFIII?

    American Boxart:
    image
    Japanese Boxart:
    image


    Frankly I don't really mind the American FFTA2 boxart over the Japanese boxart. They're both pretty good, IMO.
    Post edited by Dkong on
  • It's boxart, it's probably going to be spine on on your shelf anyway.
  • edited July 2008
    Is is just me, or are Chocobo Knights almost completely worthless? They can't actually learn the Chocobo's moves, you actually have to ride specific kinds of Chocobo in order to access different spell lists. My Chocobo Knight is also my Moogle Knight/ Fusilier and now I don't want to change jobs in fear of loosing the white Chocobo he rides, this sucks.

    I have also found that Black Mages have become fairly useless now that more jobs have access to Fire, Lightening, and Ice spells combined with the fact that Illusionists and Elementalists have gotten more powerful since Tactics Advance. What used to be a Black Mage/ Illusionist in Tactics Advance is now an Arcanist/Illusionist. Got damn, those Arcanists are amazing!

    As of right now, the characters I use are:
    Main Character (Luso)- Ninja/Thief (I'm thinking about making him a Ninja/Seer)
    Adelle- Paladin/Pavrir, sometimes Fighter
    Moogle- Chocobo Knight (testing it out), he is usually a Fusilier/Moogle Knight.
    Bangaa- Master Monk/White Monk, sometimes Dragoon.
    Viera- Elementalist/Summoner
    Nu Mou- Arcanist/ Illusionist

    What are you guys using?
    Post edited by Li_Akahi on
  • I try to use:
    Luso - Fighter/Pavrir
    Nu Mou - Sage/Arcanist
    Viera - Red Mage/Summoner
    Moogle - Moogle Knight/Animist

    My last two are reserved for subs to deal with the laws.
  • My last two are reserved for subs to deal with the laws.
    Is it really that big of a deal? What do you lose out on, some minor shit? It's not like your ass is getting fined and sent to jail ala FFTA.

    Also, is the Moogle worth shit in this game? I remember in FFTA the only reason I used one is because Montblanc was forced in some/most fights, if I recall correctly. And is arcanist akin to the alchemist, or is the alchemist still in FFTA2?
  • Also, is the Moogle worth shit in this game?
    Ultima Charge + Fusilier = 300 - 400 damage from a super long range! Moogles are amazing.
  • RymRym
    edited July 2008
    To be honest, this discussion has probably turned me off of the game.

    FFTA, while fun for a while, was trivially easy. Most of the came was class/item/ability management, but most of the classes, items, and abilities weren't important. The actual main gameplay - fighting - was laughable.

    I basically just leveled a small group of characters through the whole game and mostly ignored the laws. Is this game any different? Is it just a ton of fiddly class/job trees? Is there any meat?
    Post edited by Rym on
  • There are actually different difficultly levels in this game, and even on normal there are some hard missions.
  • even on normal there are some hard missions.
    Are they hard due to the tactical/strategic situation, or are they hard unless you level up or have certain abilities?
  • One specific one I'm talking about is when you have to protect a NPC while fighting 2 Vampires, a super-powered Lilith who knows a spell that targets everyone and inflicts doom and sleep, and two headless super-strong monsters. The way it usually goes for me is that the Lilith inflicts sleep on half of my guys and doom on the other half, so half of my units die and shortly afterwards she casts the spell again and kills the rest of my units. This move usually hits the headless guys and kills them, but the vampires are completely unaffected.
    There is another mission that has you fighting five battles in a row, the final one going up against four level 90 monsters who each get to move around 3 times before any of my units, and three of them know spells that up defense, and cast regen and haste all at the same time.
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