One specific one I'm talking about is when you have to protect a NPC while fighting 2 Vampires, a super-powered Lilith who knows a spell that targets everyone and inflicts doom and sleep, and two headless super-strong monsters. The way it usually goes for me is that the Lilith inflicts sleep on half of my guys and doom on the other half, so half of my units die and shortly afterwards she casts the spell again and kills the rest of my units. This move usually hits the headless guys and kills them, but the vampires are completely unaffected. There is another mission that has you fighting five battles in a row, the final one going up against four level 90 monsters who each get to move around 3 times before any of my units, and three of them know spells that up defense, and cast regen and haste all at the same time.
Unfortunately that seems like it's mostly hard due to leveling up.
Then again, at least in the case of FFTA, I'm a huge fan of fucking around with jobs and abilities. Dunno why.
The cause of the difficulty is irrelevant; the important thing is how it is overcome. If you can overcome a level disadvantage with skill, do you really care that it was caused by lack of levels?
I have to be one of the most addicted players to FFTA for the GBA. I played over 300 hours of that game and was still playing it until a month a go. Now that there is a Difficulty option, This means infinite replay for me. I am so glad they came out with a version for the DS, because I was afraid that I was going to have to get the PSP version and a new PSP. But thankfully I won't have to.
The missions are not hard. The last couple of battles maybe, but I pretty much blew through everything. You keep the same 6 - 8 guys, level them to max and just brute force the game. There's no "strategy" or "skill" needed. I never sat there thinking to myself "hrmmm if I do this then he does that I can move here..." it was "What move does lots of damage? Okay use it." Wash. Rinse. Repeat. You come up with someone who uses a lot of status effects? Ribbons do well, and several items exist that prevent most status effects. The Doom/Sleep mission you're talking about did me in once or twice so I equipped everyone with Wygars to prevent KO and had a mage there to bonk any sleepers. Wow what a complex strategy. The second I found out Civ came out for DS I violently ejected Tactics directly from my DS and threw it at my old manager and told him to give me that. Hopefully this will be better.
Have you beaten the other 4 people in Cinquier? After you beat them you have to (SPOILERS) fight all 5 of them at one time and all of them are level 99! (SPOILERS END)
The missions are not hard. The last couple of battles maybe, but I pretty much blew through everything. You keep the same 6 - 8 guys, level them to max and just brute force the game. There's no "strategy" or "skill" needed. I never sat there thinking to myself "hrmmm if I do this then he does that I can move here..."
have you done it on difficult?
True, both games are like it and all those status ailments are pretty much useless. I might use slow or blind on a really hard opponent but not that often. For some reason I'm not getting easier missions I'm getting hard ones. unlike in the first game the trick was to do about 15 clan battles with the clans on the map but that's not the case in this game. Oh well, It's fun and it keeps from getting into trouble.
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Then again, at least in the case of FFTA, I'm a huge fan of fucking around with jobs and abilities. Dunno why.
If you can overcome a level disadvantage with skill, do you really care that it was caused by lack of levels?
So, the question that needs asking is, can you?