So, I picked up the PC version, and after playing the demo on the 360, the one feature that it has that the 360 does not (or at least I did not discover) was the ability to rewind time at 2x, 4x, and 8x speed. Otherwise, it's pretty much the same as the 360 version's demo, except the graphics occasionally tear a bit at the middle of my screen.
So, I picked up the PC version, and after playing the demo on the 360, the one feature that it has that the 360 does not (or at least I did not discover) was the ability to rewind time at 2x, 4x, and 8x speed. Otherwise, it's pretty much the same as the 360 version's demo, except the graphics occasionally tear a bit at the middle of my screen.
The 360 version does have that. It's mapped to RB.
So I just played through the last part of Braid for about the third or fourth time and I've got to say, this is a great game. The reason I kinda exploded on someone about Braid's story in another thread is because I feel like this is a very important game. To say this is a game about finding a princess is like saying Watchmen is about retired superheroes tracking down a mask killer. It's true, but if you think that's all there is to it, you're seriously missing the point. Like others have said in this thread, you can't talk about this game until you've beaten it completely. That being said, Rym and Scott need to both beat this game (completely!) and do a spoilerific review of it. I'm interested to see how they'd interpret the game.
World one and the epilogue aren't that special and kinda short. It's a nice game and well implemented but doesn't really do anything new or better than it's been done before so, while I recommend you play it, I don't think much comment is necessary, there's not much to talk about in terms of gameplay or historic significance.
It's a good game, for sure, but it's not the messiah people make it out to be. At the end of the day, the story is vague and simplistic, and while I enjoyed it immensely, it's really not a triple-A title.
It's a good game, for sure, but it's not the messiah people make it out to be. At the end of the day, the story is vague and simplistic, and while I enjoyed it immensely, it's really not a triple-A title.
It's not triple-A because it's indie. Triple-A titles cost millions to make. That said, I have yet to play Braid.
It's a good game, for sure, but it's not the messiah people make it out to be. At the end of the day, the story is vague and simplistic, and while I enjoyed it immensely, it's really not a triple-A title.
It's not triple-A because it's indie. Triple-A titles cost millions to make. That said, I have yet to play Braid.
I see Portal as the triple A equivalent of Braid. I prefer Portal because it's a lot more clever and subtle about it's story. Braid shoved it in your face without being straight about it, if that makes any sense.
That's not the case when the story is so separate from the game. The ludonarrati-Urgh! *recovers from dropkick*-, sorry, the story in the game is just, complete levels, get pieces, Mario style. Pasting a story on top doesn't really make you want to read it. Fun platforming and standing still to read big blocks of text don't really work together, maybe some cut-scenes mixed in with puzzles would be nice. I'm not denying the presence of a story or it's quality but, at no point did I get the feeling that reading them was important or beneficial.
So they're more of an extra than an actual part of the game? I've done all the levels so I could go back and read them but I'd probably just get distracted and start playing the actual game.
So they're more of an extra than an actual part of the game?
I think they're part of the game. I mean, if you don't want to read the story that's fine with me, I just don't think you should say that World 1 and the epilogue were "nothing special" when you ignored the part of the game that they're a part of.
So they're more of an extra than an actual part of the game?
I think they're part of the game. I mean, if you don't want to read the story that's fine with me, I just don't think you should say that World 1 and the epilogue were "nothing special" when you ignored the part of the game that they're a part of.
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I'm not denying the presence of a story or it's quality but, at no point did I get the feeling that reading them was important or beneficial.
I've done all the levels so I could go back and read them but I'd probably just get distracted and start playing the actual game.