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Spore

edited September 2008 in Video Games
So after playing for a while and then having it crash on me (fun), I thought I would come here and talk about it for a moment. I don't think any of this is a spoiler as the game has already been fully exposed, but don't read if you know nothing about the game and want to keep it that way.

Before the game even starts you choose if you're going to become Carnivore or Omnivore and it will also allow you to name the planet. Once you break out of the meteor you travelled to the planet in, you begin either eating organic chunks or plantation/plankton. I have only had the opportunity to go through the Carnivore part thus far, I plan on being Herbivore next time around. It is pretty much as you would expect; keep eating food until you grow large enough. You can find a mate and choose whatever mutations you have earned when reproducing, these mutations come from finding them randomly or (for the Carnivore) killing other organisms and getting a good drop.

10-15 minutes later your walking on land. I got a strong feeling of "Shit, we said they would go from a single cell to space so we have to keep that part in" and did just that, they kept it in but made it ultimately pointless. I was also confused about how I went from a cell to a land-walking creature, there was no fish stage I'm aware of and it's a completely 2D eat-em-up until you get to the landmass. Peculiar. It was quite fun growing and seeing the cells you had to run from suddenly looking tiny and then just eating them in one gulp.

So now that I've grown some lungs and walking around I notice that I'm playing a game that feels a lot like it should be called a Massively Multiplayer Offline Role Play Game, as it handles very much like an online MMORPG. Okay, so I'm walking around and checking out the planet, which is pretty cool as it has giant diamonds shooting out of the ground and thick forest areas with open meadows in between. I come across my first species and I can either use my combat posture or my social posture, depending on what I choose I can either make them my friends or attack them and wipe out that species. Needless to say every species I have bumped into thus far has done the way of the Dodo.

You can copulate and reproduce whenever you want, it doesn't force you to evolve constantly. Over time you earn $ (used to buy parts in the creature creator) and find parts either by running up to skeletons and clicking on them or by defeating other species. You eventually get enough money and enough parts to make it worth your time to go back to the nest and get your thang on, carrying on with the next generation of your monstrosity.

I've noticed there is no limit in the ability to change the shape or look of your creature at all, meaning a single generation can be vastly different (only limited by the parts you have) from the previous. When you pop out of the egg, all of your friends around the nest (others of the same species) are the same design of creature you just made. I thought it would have been cool to come out the Egg different than what the older generation creatures looked like.

As you earn more DNA points (EXP points) you develop a bigger brain, each stage of growth in the brain allows you to add another creature to your party who help you attack or befriend other species.

Up until the point where the game pooped out on me and crashed, I had to go find another nest others in my species went to create. I eventually found it and eradicated all the other species in proximity and then went on to copulate and evolve, which is where (I assume) some intelligent species on the same planet turned on their Hadron Collider and sucked me into a black hole, because the screen just went black.

I'm of mixed feelings about it so far. On one hand it's been quite fun, on the other it is not and could never live up to the hype surrounding this game, creating a deflated feeling when playing it. Of course, I've only experienced around 30% of the game as far as I can guess, maybe it will get better.
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Comments

  • This game just doesn't sound fun to me at all.

    I've played the DS version for about 15 minutes and quickly decided it was complete rubbish..
  • I've played the DS version for about 15 minutes and quickly decided it was complete rubbish..
    The DS version is not the same as the full version.
  • Here's my summary of the stages in Spore, having gone from cell to space with a single species.

    Cell < fl0w
    Creature < Diablo or WoW
    Tribe < Warcraft 3
    Civilisation < Civ 4
    Space > Strange Adventures in Infinite Space

    Tribe and Civ stages seem to be an afterthought, Cell and Creature are probably only good the first time, but Space seems interesting so far, and is easily the biggest phase in the game.

    Sadly, it's not the greatest game ever made. However, it has kept me up late for two nights in a row, so it can't be that bad.
  • So apparently if you direct download from EA, it seems that the file is only available for you to download again for 6 months, or you can pay $6 and have up to 2 years to download it again. That's some weak shit.
  • Is there a demo other than the creature creator?
  • Is there a demo other than the creature creator?
    The Space phase is too open-ended for a demo to be appropriate, and the phases before Space only take half to one hour to finish each, so they feel like a demo as it is.

    My prediction is that many people won't like it. Its puzzles/pattern matching games are laughable, its strategic elements are unbelievably shallow, so there is little to no challenge involved. The value in this game (and most of Will Wright's games) is its "sandbox" style of gameplay, which I know is hated among some elements on this forum. Oh, and it has gameplay achievements. Yay.
  • The value in this game (and most of Will Wright's games) is its "sandbox" style of gameplay
    I was under the impression that there was a lot of sandbox going on, but people are making it sound like it's mostly leveling up going on.
  • I was under the impression that there was a lot of sandbox going on, but people are making it sound like it's mostly leveling up going on.
    Yeah, in the early stages its all leveling. But I can see a point in the Space game where it's almost all sandbox, and you're free to wander around the galaxy putting tentacle mountain ranges on every planet and painting the sky green.
  • edited September 2008
    So this is very much like Black and White, I take it. Good as a tech demo but not really a thought out game.
    Post edited by Omnutia on
  • So this is very much like Black and White, I take it. Good as a tech demo but not really a thought out game.
    It is a game, and it's quite playable and fun, it just won't hold your attention for as long as it probably should.
  • I'm up to the Tribal stage. So far I'm having fun, it's not a terrible game, but it's definitely been overhyped.

    Cell stage is, yeah, fl0w all over again. Different graphics and you can direct your evolution now but essentially the same gameplay. The Creature stage is the Cell stage but bigger and with a few more options for interacting. You can make friends, hunt in packs instead of being on your own all the time, that sort of thing. The replayability of these stage is low unless you are into making weird creatures and watching them run around killing / singing. Note: I enjoy these stages the most so far. :P

    Tribal stage is very shallow. Your creatures are smarter, they've worked out how to make simple structures and tools and you either run around killing all the other tribes in the area or singing and dancing at them until they become your BFFs. As far as I can tell there's not much else to do save for some cosmetic stuff like domesticating dumber creatures and wearing clothes.

    I'm guessing the Civ stage will be the Tribal stage but bigger, as Creature stage was to Cell stage. Space stage sounds promising.
  • The Creature stage is the Cell stage but bigger and with a few more options for interacting.
    One thing I'll say for it, though, you do begin to see the bigger picture at this stage, particularly if you come across (SPOILORZ)an alien spaceship flying overhead (and possibly abducting some nearby animals), or encounter a spice geyser or an EPIC CREATURE (Run away!). I think without the earlier stages (which I now see as more of an elaborate character creation system for the Space Phase rather that separate games) you just won't appreciate just how large, and yet detailed, the galaxy is.
    I'm guessing the Civ stage will be the Tribal stage but bigger, as Creature stage was to Cell stage.
    Civ stage is terrible, not to mention jarring, in that you go from spear-wielding primitives to driving around in tanks instantly. As for the gameplay, it's so simple and easy, it really only exists as a speed bump along the way to getting into space. There are only three types of vehicle (land, sea and air) and only three methods of attack (military, religious and economic). But the game is so simple, I just zerg rush opposing cities with religious aircraft ASAP, and the phase is over in minutes. The only value in this phase is that you can create designs for the vehicles and your city buildings.
  • I just picked up my copy of Galactic Edition. I love this game so far. It satisfies a primal lego instinct.

    The gameplay could have been more, but when is there a game where you have no critisicm? On another not, its Maxis, so you know there will be 30 expansions to add to gameplay.
  • My first creature in the main Spore game. Species name is Anawks.
    image

    And my abomination of a vehicle. I had laughs while making it. It's called the Warhaw.
    image
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  • My dinosaur has the power of beard:

    image
  • That's disappointing to hear that the game is disappointing.
  • The game is not disappointing so much as it is not the greatest game ever created, which is what the fine fellows at EA and Maxis, the entire Internet, every Sims fan ever, and most lay-men (myself included), wanted it to be. It is a good game, with fantastic creation tools, but it does not live up to the mind-crushing hype. In a sense, it is a "disappointment", but I really enjoy the game (except the tribal stage....) and would recommend people check it out before passing judgment upon it.
  • I got a copy today, and I'm having a very good time with it so far. After reading this thread I've already had the hype beaten out of me, so I went into the game with severely lowered expectations. As a result I've avoided that "I thought this would be way better" feeling, which is always nice.
  • edited September 2008
    I'm having fun so far.
    edit: well, I was disappointing with some objects in the Vehicle Creator that would not do things like free rotate. So my attempt at making a Gundam in Spore is a failure. Some of the objects had no options what so ever.
    Edit: The beauty of Spore is how each person's game is going to be different, depending on how you create everything. Like a steam punk theme, or a resonances theme.
    Edit: I bought the Galactic Edition.
    Post edited by CHOIS CHOIS CHOIS on
  • edited September 2008
    The editor is the best part of the game. Creating a creature then outfitting them with clothes/armor and then designing every building (all 3), the vehicle you use, boat and even the airship.

    I created a sweet airship that reminds me of the thing from Gurren Lagann. Sparitzer:
    image
    Post edited by Norvu on
  • The game has been overhyped but that doesn't immediately make it bad. It is worth playing at least once to fiddle around with the editor, which is a real gem. Probably more than once.

    Spoilorz?
    I almost killed an epic. It was...epic. :P
  • The game seems to be about what I expected: sandbox full of customizable dolls. My lack of desire to play it has remained fairly constant from when it was first announced until now.
  • I was reading about Spores DRM and the fact that Spore now has a 1.5 on Amazon because of the 3-time activation (something I do not support but knew nothing about when purchasing). Because of that, it seems, I'll be pirating Spore in the future or at least getting a crack for it. Spore was even pirated days before it's UK or US release, which is hilarious.

    SecuRom Removal Tool
  • Having read about the DRM I probably won't be buying a copy of my own. Just continuing to play my boyfriend's. :P
  • I really, really liked the cell stage, which is the one I thought would be worst. It was very pretty, and did a lot more to show the concept of evolution (with all the size-shifting and perspective changes) than the Creature Stage.

    Bite, charge, strike doesn't really get my blood going. However, I was very happy when I realized a lot of the creatures in the Creature Stage are the ones I made with the Creature Creator. And the epic that showed up stomping around the map was my favorite one I had made. In all, it's too repetitive and the terrain has very little variety.

    I'm just starting the Tribal Stage and am not at all impressed with that gameplay.
  • I really, really liked the cell stage, which is the one I thought would be worst. It was very pretty, and did a lot more to show the concept of evolution (with all the size-shifting and perspective changes) than the Creature Stage.
    Did you ever play Flow? I don't know anything about Spore other than the creature creator, and the cell stage. It's just that people's biggest criticism of the cell stage is that it is the same as Flow. Flow was a great game, if you ask me. If Spore takes the game of Flow, and puts a little bit of sandboxyness on top, that's good, not bad. To someone who has played flow before, it might feel a little old and tired. To someone who hasn't played it before, which is most people, it's probably wicked awesome.
  • My dragon-esque creature got some clothes. Purely by accident I made him look like a Chinese dragon... not a Chinese styled dragon, but a dragon who looks to be of Chinese descent (if that makes any sense).

    image

    Building stuff in the game is more entertaining than the entire game itself:
    image
  • Building stuff in the game is more entertaining than the entire game itself:
    This is the impression I'm getting. Seeing as that is the case, I wonder why they even bothered with the game. They should have just made the builders and creators that much better.
  • Okay, so maybe it isn't the deepest game in any of the individual parts. However, the sum of its parts make it an amazing casual experience and creation tool that can really bring out the creative side of a person. The editors are full of possibilities (especially the later ones) without being overly complex; my 8-year-old sister had a lot of fun designing her creature. The editors find that space between more limited character editors and 3D modeling software. It's really quite astounding. The fact that these creations are pulled in from other games adds to the cool factor, especially when you encounter other creatures you have made.

    Many of you have been complaining that there is no depth to the game. I don't think it's fair to expect the same level of complexity as other games, especially at the Tribal and Civilization levels. To have a lot of options, you would have to make a huge number of creations in a short burst. Already, it's a bit of a pain making 5 buildings upon reaching the Civ stage. As is, it is a bit too limited for my tastes, but it does present a couple of options, namely being war, religion, or industry. It's really meant to be a casual game as Will Wright has said; the joy is in seeing your creations grow and evolve from humble beginnings to a higher level of sentience.

    That said, the Space stage from my brief experience is complex and interesting. It reminded me of The Ur-Quan Masters; you can trade, take missions, travel, experiment with species and planets, explore, colonize, form vast alliances, and search for hidden artifacts on alien planets. The sheer scope of the game is amazing, from the grand shift from cells to stars and from the creators. It's definitely worth a buy, just don't expect it to be incredibly deep in all of its facets.
  • Out of curiousity, is there a point to building the most awesome/fierce creature in the first stages if it is all vehicles and space exploration later? The assumption being that lasers and high tech > claws/teeth.
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