Just wanted to know what you think are the best PC FPS. I'm looking for some new games to play and I now got a way to get them uber fast (Less than an hour!).
EDIT: I don't care if it's multiplayer or single player.
If you are going for free and realistic, get Insurgency (you need a source engine game to play it). If you don't have one, get Half-life 1 and 2, then download it through Steam.
Portal is good, but isn't exactly a shooter. Half Life games do a nice blend of puzzle and action. Crysis would be fun if it didn't break all the time. (I've heard the expansion / sequel fixed many of the issues) Bioshock is good. Farcry 2 looks like it will be good.
... just buy orange box and install a few sourcemods and you'll be set for a while.
Portal is good, but isn't exactly a shooter. Half Life games do a nice blend of puzzle and action. Crysis would be fun if it didn't break all the time. (I've heard the expansion / sequel fixed many of the issues) Bioshock is good. Farcry 2 looks like it will be good.
... just buy orange box and install a few sourcemods and you'll be set for a while.
LOL, who doesn't have the Orange Box by now?! Also I don't wanna brag, but I have every Valve game, and I know bout the mods.
LOL, who doesn't have the Orange Box by now?! Also I don't wanna brag, but I have every Valve game, and I know bout the mods.
Well you could have mentioned that, but if we're excluding Valve games and mods, that's sort of most of the recent good PC FPS action. Also I randomly came across a PC gamer who didn't have orange box like 2 weeks ago, so to answer your question: some random guy.
The problem with that is that console FPSs are about moving and PC FPSs are about aiming. A game in the middle would need to use limited movement and slow projectiles to gimp both of them into the middle ground.
The problem with that is that console FPSs are about moving and PC FPSs are about aiming. A game in the middle would need to use limited movement and slow projectiles to gimp both of them into the middle ground.
Who says? Surely if the game required precise aiming and quick changes in aim, the people using analog sticks would be at a disadvantage. Even if they cranked the sensitivity settings all the way up, and got used to it, it would still be difficult to compete with a mouse.
An analog stick allows a little bit finer control than four movement buttons. It makes it a little bit easier to go in a direction somewhere between the eight cardinal directions. It also makes it easier to move at a speed other than slow, normal and fast. Despite this, I fail to see how people using the PC would have a significant disadvantage in movement. Considering the fact that the controls for aiming and facing are tied into the controls for movement, PC gamers actually have an advantage in this department. Also, if you think console fpses are about movement, you haven't played PC fpses, or watched many of the videos we've posted in the past. I'll post a video here to illustrate the point again.
By gimping them into the middle ground, I meant that PCs would need a lot more gimping. I'm talking about the ratios of moving to shooting in comparison.
Also, who plays games like that any more? Could you try asking around to see if someone wants to host a Tr2 server?
Main issue with a cross platform FPS is that the console maker has to be for it, and it needs to be updateable, which is less of a problem on consoles than it was a few years ago, but still is a limitation. The easier solution for deciding which is the better control scheme is to hook an Xbox controller to a PC and configure it to match the console setup as much as possible.
I'd love to see some Tribes 2 action, I'm moving in like 2 weeks, maybe I can get a static ip.
The easier solution for deciding which is the better control scheme is to hook an Xbox controller to a PC and configure it to match the console setup as much as possible.
*facepalm* How can you find out which is the better control scheme if both the PC and the console are using the SAME control scheme?
The easier solution for deciding which is the better control scheme is to hook an Xbox controller to a PC and configure it to match the console setup as much as possible.
*facepalm* How can you find out which is the better control scheme if both the PC and the console are using the SAME control scheme?
The idea is to configure some with a console like setup to play against those with a normal setup.
Comments
Half-Life 2
Tribes 2
Natural Selection
Counter-Strike (any version)
Half-Life (any)
Portal is good, but isn't exactly a shooter.
Half Life games do a nice blend of puzzle and action.
Crysis would be fun if it didn't break all the time. (I've heard the expansion / sequel fixed many of the issues)
Bioshock is good.
Farcry 2 looks like it will be good.
... just buy orange box and install a few sourcemods and you'll be set for a while.
Yes, I am Methuselah.
And my (somewhat) less popular favorites: Half Life 2: Ep. 2 and Bioshock.
An analog stick allows a little bit finer control than four movement buttons. It makes it a little bit easier to go in a direction somewhere between the eight cardinal directions. It also makes it easier to move at a speed other than slow, normal and fast. Despite this, I fail to see how people using the PC would have a significant disadvantage in movement. Considering the fact that the controls for aiming and facing are tied into the controls for movement, PC gamers actually have an advantage in this department. Also, if you think console fpses are about movement, you haven't played PC fpses, or watched many of the videos we've posted in the past. I'll post a video here to illustrate the point again.
Also, who plays games like that any more? Could you try asking around to see if someone wants to host a Tr2 server?
I'd love to see some Tribes 2 action, I'm moving in like 2 weeks, maybe I can get a static ip.
QUAKE 2 (and mods, Action Quake).