Interesting that it would say that for you because I bought it before you responded and it's going to arrive Monday. I wonder if it's a difference in buyer location or inconsistencies between server locations. I don't work in the retail side of Amazon, so I don't know.
Interesting that it would say that for you because I bought it before you responded and it's going to arrive Monday. I wonder if it's a difference in buyer location or inconsistencies between server locations. I don't work in the retail side of Amazon, so I don't know.
Says In Stock now. I swear it said not available until August 28th when I first clicked.
I watched the video, and it's a pretty interesting poker remix.
I apparently had a copy of this game sitting around unclaimed from the kickstarter. Yesterday, I got it and took a read through the rules. You have some interesting tactical options when betting (fixed bets, but you have to claim a particular hand when you put your money down) and the card abilities make folding less appealing. If you bluff a hand and get away with it, you also get a Panda Lord - I like the one that lets you keep the dealer button as long as you keep winning. I'll throw some cardboard coins in the box as poker chips and bring it to PAX.
No need. I have the futuristic metal coins and Jeremy has quality poker chips. Don't worry about carrying more shit. If there is anything else, let us know.
I think I also saw this game at the store we got Splendor from. Hmm..
No need. I have the futuristic metal coins and Jeremy has quality poker chips. Don't worry about carrying more shit. If there is anything else, let us know.
I think I also saw this game at the store we got Splendor from. Hmm..
Is this a replica of a much larger version located in some seedy casino that you intend to exploit in some feeble attempt to win back all your gambling losses, and with it, your daughter's love, possibly with the help of another down-on-his-luck gambler indebted to some immensely rich private citizen?
Thunder Alley is a stock-car game - the twist being you control of an entire team of racers, rather than a single car. Most of the clever play is in lining up your cars to draft off of your opponents and your own cars, and movement is determined by a hand of cards that you play out one by one before drawing back up.
The yet-to-be-published Grand Prix uses the same rules, only it becomes an F1 game where you control one or more 2-person teams.
So I ended up playing the Pathfinder Adventure Card Game at MAGFest 8.5 and I found it rather entertaining. The term "Deckbuilder" game gets brought up a lot, but you don't "buy" your cards from a central pool like you would in Dominion, Ascension, or the DC Deckbuilders. You can have a campaign where the your character deck is persistent and upgraded over time.
It's an entertaining substitute for Dugeoneering if you don't want to go through the trouble of character sheets.
Played some sunrise city. It's like Ginkgopolis except with less card drafting and more bidding. Points are scored in multiplies of ten and bonus points for exactly ten. Overall, I think it's a great game of, bidding, addition, area control and opponent prediction.
I dug Sunrise City. I kept my copy, although I haven't played it in a while, and Suburbia has definitely taken the crown for "best city-building game."
Sunrise City is a victory point game, but there are two layers to it: you are earning in-game points constantly, and you get a "star" (VP) every time you lap the 10 point mark on what is essentially a circular point tracker. If you land directly on the 10, you get rewards with TWO stars/VPs.
These people felt that was a big swing, and hard to achieve with skill, so people would wind up getting lucky and earn double stars a few times, then run away with the game. I felt the opposite, that I could reliably earn double stars through skill. There are two different ways to score points: big point plays from building tiles, or little 1-point-at-a-time earnings that trigger from things other players do on their turns. The strategy is to play a tile that gets you up to the 7-8-9 spots on your point track, and then force your opponents to either push you up to #10, or hamstring themselves in avoiding doing so.
Then there is the card drafting part, which you use to determine what rules you get to break in a round, your turn order, and adds a layer of prediction to the game. My favorite part is how going first and last are both ideal positions to have in different parts of the round.
One Night Ultimate Werewolf is the only way I would play that game again. This version looks ridiculously fun and it being a one-and-done makes it short and sweet.
Shadowrun: Crossfire is exactly what I want from a cooperative game. It's hard, but fair, with a large amount of strategic and tactical space to explore. Your sense of "fair" might vary, I've already seen dozens of people who would disagree with me. The online-only tutorial missions should have been in the box so you could practice without getting stomped by spirits and Saeder-Krupp security in two rounds.
I also finally got to play Among the Stars - once with the base game, and once with the expansions (mixing in the extra cards, leaving out the optional rules). You can use the expansions to add variety without adding rules, which is always an easy sell.
Comments
Edit: I'll have Jeremy call around. I'm still at work.
A store here has it cheaper.
I think I also saw this game at the store we got Splendor from. Hmm..
XOXOXO
The yet-to-be-published Grand Prix uses the same rules, only it becomes an F1 game where you control one or more 2-person teams.
It's an entertaining substitute for Dugeoneering if you don't want to go through the trouble of character sheets.
Overall, I think it's a great game of, bidding, addition, area control and opponent prediction.
Sunrise City is a victory point game, but there are two layers to it: you are earning in-game points constantly, and you get a "star" (VP) every time you lap the 10 point mark on what is essentially a circular point tracker. If you land directly on the 10, you get rewards with TWO stars/VPs.
These people felt that was a big swing, and hard to achieve with skill, so people would wind up getting lucky and earn double stars a few times, then run away with the game. I felt the opposite, that I could reliably earn double stars through skill. There are two different ways to score points: big point plays from building tiles, or little 1-point-at-a-time earnings that trigger from things other players do on their turns. The strategy is to play a tile that gets you up to the 7-8-9 spots on your point track, and then force your opponents to either push you up to #10, or hamstring themselves in avoiding doing so.
My favorite part is how going first and last are both ideal positions to have in different parts of the round.
One Night Ultimate Werewolf Daybreak - A Board wi…:
I also finally got to play Among the Stars - once with the base game, and once with the expansions (mixing in the extra cards, leaving out the optional rules). You can use the expansions to add variety without adding rules, which is always an easy sell.