I've skimmed what everyone has said, and I think everyone is forgetting the underlying reason why we play video games. It's about having fun. I like to play Halo on the 360 as much as I like playing Quake Live and TF2 on m Mac/PC.
The constant bashing about how counsel FPSes require so little skill and yet most of you have predetermined bias towards them and never actually played them at all or very little. I've been playing Halo on and off for the last several years and I'm an above average player.
NO ONE so far has talked about auto-aim, which is the only reason why counsel FPSes work in the first place.
Also, wait for Halo Reach. After playing the beta, It's shaping up to be one of the best Halo game so far. Being the 4th interation in the francise, excluding ODST, it is probably the best Halo thus far.
I was thinking about going some where with this idea but then sausage rolls and now I can't think of where to go with it.
I was playing T2 when I came across this guy who was either using an aim-bot or has spent the last two decades playing T2, long story short, if there was a line of sight between you and him, he was either shooting you or re-loading. I though "Wow, I wanna be like that guy." and then I realized how much time an effort would have to go into that and how I could no longer justify putting that much effort into playing video games when I could devote it to making comics, websites or something else.
While it's fine to wish for the next in a series of increasingly difficult games, there comes a point where so much of the audience has moved on that only small studios can fill that niche. To return to that age of the super hards will require a new generation to invest more time than they can spare, time that's being increasingly competed for by Youtube and other internet distractions.
To try and put a concise point on this: Think about what you gave up to become this good at something which serves little purpose other than to entertain you and, to some extent, socialize. Can you fault others for enjoying something
Something of a point: If you want hard games, stop thinking that complaining to people who don't like them is going to make them want to play them. Tribes 2 doesn't get you to play it because you can get ridiculously good at it, it gets you to play because you have rocket launchers and jetpacks. Instead of continually ragging on console shooters and starting this same argument repeatedly, do something positive. I recently came across a T2 server which seems relatively good (It's just Katabatic. Name: "Rebels No 2"), so why not get people to give it a try. Basically, stop complaining and do something about it. People will respond much better to the carrot than the stick.
then I realized how much time an effort would have to go into that
I thought the same thing, but it's actually quite wrong. Look at me. I have not much free time. I'm podcasting. I'm programming at home and at work. I'm going to cons. I'm socializing at all kinds of events and activities. I'm doing all the household crap.
Yet somehow I had time to increase my SSFIV skills, a very hard game to say the least. If you play against a really good opponent, it's harder than Silver Surfer. Last night I think I "leveled up." I beat a bunch of quality opponents and have over 1000PP now. Not that I care how many PP and BP I have, but it's the only way I have of measuring my skills.
Yeah, really shitty Internets. We sat there waiting for dial-up to connect, 10 miles, in the snow, uphill.
Also, the Internet should increase skills because it provides international competition.
No I was talking about 4chan, podcasts, youtube, webcomics and other thing on the internet, those are the main things that stop me gaining mad gaming skills.
No I was talking about 4chan, podcasts, youtube, webcomics and other thing on the internet, those are the main things that stop me gaining mad gaming skills.
If you're spending your time creating podcasts, youtube videos, and webcomics, then you don't really need gaming skills. Not that they're bad to have, but you have other skills going on. If you're just spending all day consuming, and you aren't even getting gaming skills, let alone more useful skills, might want to change your plan of attack.
If you're spending your time creating podcasts, youtube videos, and webcomics, then you don't really need gaming skills. Not that they're bad to have, but you have other skills going on. If you're just spending all day consuming, and you aren't even getting gaming skills, let alone more useful skills, might want to change your plan of attack.
In sum: so long as you are actively pursuing the increase in skill in some area, whatever it may be, you're doing fine. The problematic people are the pure consumers.
No I was talking about 4chan, podcasts, youtube, webcomics and other thing on the internet, those are the main things that stop me gaining mad gaming skills.
If you're spending your time creating podcasts, youtube videos, and webcomics, then you don't really need gaming skills. Not that they're bad to have, but you have other skills going on. If you're just spending all day consuming, and you aren't even getting gaming skills, let alone more useful skills, might want to change your plan of attack.
I take the hacker ethic very seriously. Put up or shut up. This plus the internet DIY has taught me:
Lockpicking
Bass Guitar
Cooking
Debating Skills (Head of the school debate team now!)
The making of bread. (Yum bagels)
I hardly *waste* my evenings and weekends, but I do struggle at Quake Live and NS quite a lot.
On NS I gave myself the handle "not noob just shit" because it felt like no matter how long I played (about a year) I didn't get better at killing anything. I knew what to do, and all the maps, and strategies, and lots of other things, but just couldn't aim. Then suddenly it clicked, and now I'm remarkably average. If I get another month at home without work, and play every other day like I did in May, I could climb to slightly above average, just in time for NS2, if it's ever released.
Comments
I've skimmed what everyone has said, and I think everyone is forgetting the underlying reason why we play video games. It's about having fun. I like to play Halo on the 360 as much as I like playing Quake Live and TF2 on m Mac/PC.
The constant bashing about how counsel FPSes require so little skill and yet most of you have predetermined bias towards them and never actually played them at all or very little. I've been playing Halo on and off for the last several years and I'm an above average player.
NO ONE so far has talked about auto-aim, which is the only reason why counsel FPSes work in the first place.
Also, wait for Halo Reach. After playing the beta, It's shaping up to be one of the best Halo game so far. Being the 4th interation in the francise, excluding ODST, it is probably the best Halo thus far.
Instead of continually ragging on console shooters and starting this same argument repeatedly, do something positive. I recently came across a T2 server which seems relatively good (It's just Katabatic. Name: "Rebels No 2"), so why not get people to give it a try.
Basically, stop complaining and do something about it. People will respond much better to the carrot than the stick.
Yet somehow I had time to increase my SSFIV skills, a very hard game to say the least. If you play against a really good opponent, it's harder than Silver Surfer. Last night I think I "leveled up." I beat a bunch of quality opponents and have over 1000PP now. Not that I care how many PP and BP I have, but it's the only way I have of measuring my skills.
Is that really the problem here, though? Kids aren't playing enough video games, so they grow up to not have enough skills?
Also, the Internet should increase skills because it provides international competition.
^_~