I'm finishing up my Masters Thesis right now. For it I'm making a game in flash that is a combination comic and videogame.
The game right now is at a stage where I want to start doing some testing (get people's opinions, find bugs, etc.) So if you are interested in giving this public alpha version a play you can find it
here. It's about 4.4 MB, so based on your connection speed it might be a longish download.
I look forward to hearing everyone's feedback.
Comments
Will play later on, when I manage to get it downloaded.
I wish I could have done more with this, but I don't really have the budget or the time to do it. Maybe if I'm lucky I'll get paid to make more of these in some way, since I have a lot of ideas I didn't get to use.
as an example:
On the panel switching page, the new page text area partially blocks releasing the right piece if it is your last. The puzzle completes before you "release" the piece. Also if you drag the initially right piece to the left where it belongs the puzzle essentially auto solves.
On the drag panels to the top and apple pages Its not altogether clear what you need to do to move on. The hint solves this by telling you exactly what to do, but i feel like it's a bad way to go about it.
Otherwise it's looking good, also I like the Esmenet Drusas name are the rest also supposed to be references?
Edit: Also, Photoshop distort filter is does not look so good on the text. It feels like reading a capcha. May I suggest Sir try something more smoky and ephemeral, perhaps with a touch of Gaussian blur? That should cleanse the palate nicely.
There are few, if any, indicators on most pages as to what you are supposed to do.
The page that has the hint that I should put frames in my inventory, but I have no idea how to do that.
60 htz refresh rate on a laptop at 1280 x 800.