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Tonight, in part one of our PAX Prime 2010 coverage, we discuss the games of PAX, including Bohnanza, Duke Nukem Forever, Power Boats, Modern Art, Monaco, We Didn't Playtest This at All, Jam City Rollergirls, Freemarket, Push Fight, Jungle Speed, Dominion, Catacombs, and the rest! Further coverage to come!
Comments
Also, cameras make it appear less than it is for some reason. It's a little bit more in person.
Want me to make something, let me know. I like making hats.
Wear the Mega Man hat and be uber.
You guys forgot to mention Dixit. -_-
It's too bad you guys missed out on the game of Kingsburg. It's a resource management game to where you build up your army to be able to defeat whatever is attacking the kingdom by winter. It reminds me a lot of Puerto Rico, but with less chits. I'm going to have to buy this game.
And yes, S'quarrels was a fun game and a good buy. Perfect for when you need a quick game.
It was right in front of Table Top HQ, the squirrel plushy attracted my curiosity.
We thought to give it a go Sunday and I'm not sure if we were missing something but this game felt terribly generic and like I was drowning under all the events and monsters and traps that all seemed to happen on each and every single person's turn.
Not a fun first time through.
Basically, it's the same exact game as HeroQuest, Descent, and every other dungeon crawling game. However, it is greatly simplified such that it takes much less time to play. If you're someone who actually likes that sort of thing, well here you go! If you're someone who actually enjoys D&D dungeon delves where you do nothing but fight monsters, this is for you. It lets you whip out a D&D delve as quickly as any other board game, without the preparations and character creation necessary to play actual D&D.
If you are looking for an actual game of strategy and skill, or an actual game of role playing, this will be an epic waste of your time and money. If you actually enjoy dungeon delves and games like Descent, but wish they would take less time, this will save your life.
That being said I probably won't buy it. Seems like there are major production isssues now with missing pieces. Also lot of holes in the rulebook. I'll wait for the dust to settle, but more thank likely a friend will buy this one b/c I'm not a D&D junkie and they all are. Also I don't like how WotC is already milking this system with another full price game, set in a cave versus a dragon. Here you go suckers, buy the whole game over again for $60.
The kind I like are actually three kinds. There's the Nethack kind where there's just so much going on with the exploring and the searching and the discovery. There's the Metroid kind, which is all about the exploring and the secret finding. And then there's the best kind which is the quality D&D kind where you have to creatively solve your way around obstacles using ten foot poles, 0 and 1st level spells, and such and such. And if there's a monster, you don't play a miniatures dice game to beat it, you come up with a clever way to drop a rock on its head by solving the mystery of the temple. If done properly, it feels a lot like a Zelda dungeon, only there isn't just one answer to each puzzle.
Notice that mazes are a key property of all the good dungeon crawls, having to actually find your way. The bad ones there's no maze. They might as well be one big room in which to fight monsters. Or just line up the monsters the way you line up nobles in Guillotine.
I'll spend my money on better games. :P
The other way to make big money is to come out with a new version of the core rules. The vast majority of players will upgrade to every new version, even if they come out relatively frequently. Some will stick with the old version, just like people keep playing Counter-Strike 1.6. Many of those that stay behind still buy the new book even if they hate it. Even if they hate it, they will probably end up using it since people will shift, and they will have nobody to play the old version with. The whole world shifts to the new version, and there's not much they can do about it besides play a different game.
That Pathfinder RPG does look good, though, for what it is.
4th Ed being OGL is still surprises me. I figured WotC would have lost enough of it's niche market to subtract from what ever additional sales of Core Books the OGL created. Most people play D&D; primarily and may play something else as a side game.
Of course, the thing is that even for this kind of game, Burning Wheel still takes the cake. Just look at Thelon's Rift for proof.