The problem I have with Bloodline Champions is that it's heavily trenched in Europe, but not so much in the states. Oftentimes I'll open it up, only to find no games with a ping of less than 175.
[EDIT: Apologies to Iruul, but he honestly could've made his post a bit more descriptive of what he was linking. Plus, it's 1:30 AM and I need to sleep.]
Well, since Creamsteak made one post mentioning it at the end of page one and it never got addressed again until Neito brought it up, I'm going to call Monday Night Combat back into focus.
Apparently, the game's primary multiplayer mode is basically a third person shooter's body with a MOBA's heart. I think this deserves a closer look, especially by you guys clamoring for a more skill-oriented MOBA.
And if you're willing to wait a while longer(or don't feel like shelling out the $15 for MNC sight unseen), Uber Entertainment is coming out with a new, free-to-play version that brings the MOBA elements out even further, calling it Super Monday Night Combat. Here's the PAX trailer:
It's always amusing to read the thoughts of people just starting out, feeling like they're finally starting to get a grasp on something. Boy, they have no idea how far down the rabbit hole goes.
Some mad scribblings I made to help me remember some of the map gnosis to improve my warding and creep pulling / stacking based primarily on this warding guide and a couple other jungling guides.
Circles with black borders are wards, the lines are intended vision that ward is for (cyan X's are where you can stand to place wards in enemy base).
Notes with D = Dire and R = Radiance.
Squares are creep camps. Green times are when to pull for Radiance, Red are when to pull for Dire.
edit: I just noticed how hard imgur jpeg'd this pic. If you can't read it and want it a better version, I can send it too you.
"We cannot get out. We cannot get out. They have taken the top lane and Second Mid Tower. Frár and Lóni and Náli fell there bravely whilst the enemy aced them. We still ho…g...but hope u…n…Óin’s party went five days ago but today only four recalled to spawn. Their heroes are up to the Inhibitor at Top Lane. The Watcher in the Jungle took Óin--we cannot get out. The end comes soon. We hear drums, drums in the Bottom. They are coming."
I want it, Nine. Give me your key. I want that key so hard.
Do you want it as hard as my dick? Contact me on Steam
The image is about league of legends. Unless the latest LoL patch means tons of team fights lasting forever? In which case I'm so behind on the news.
I was talking about Dotwo, because that's what Apreche tried to imply. LoL -> Dota-like, Dotwo -> Dota-like, ergo LoL = Dotwo.
The image is about league of legends. Unless the latest LoL patch means tons of team fights lasting forever? In which case I'm so behind on the news.
To be honest, at least if my memory serves me right, team fights in both games last about as long. Few seconds or alternatively few seconds more.
And this boy here don't watch no awesome pro-games where low level fights last foreeeeeeeever at times. Like whole teams respawning several times long fights.
I now have two Dotwo keys because VentureJ has yet to call himself a faggotpick his key up. So, is there another person here want to call themselves a faggot and beg for it?
Comments
Well, since Creamsteak made one post mentioning it at the end of page one and it never got addressed again until Neito brought it up, I'm going to call Monday Night Combat back into focus.
Apparently, the game's primary multiplayer mode is basically a third person shooter's body with a MOBA's heart. I think this deserves a closer look, especially by you guys clamoring for a more skill-oriented MOBA.
And if you're willing to wait a while longer(or don't feel like shelling out the $15 for MNC sight unseen), Uber Entertainment is coming out with a new, free-to-play version that brings the MOBA elements out even further, calling it Super Monday Night Combat. Here's the PAX trailer:
Quintin Smith of Eurogamer goes from noob to a bit less noobish:
Part One
Part Two
Part Tree
RPS is also doing an on going series written by Mr. Smith starting here
Hooray for humour only DotA players can understand.
Some mad scribblings I made to help me remember some of the map gnosis to improve my warding and creep pulling / stacking based primarily on this warding guide and a couple other jungling guides.
Circles with black borders are wards, the lines are intended vision that ward is for (cyan X's are where you can stand to place wards in enemy base).
Notes with D = Dire and R = Radiance.
Squares are creep camps. Green times are when to pull for Radiance, Red are when to pull for Dire.
edit: I just noticed how hard imgur jpeg'd this pic. If you can't read it and want it a better version, I can send it too you.
On the topic of Dotwo, I has a key. Anyone here want to call themselves a faggot and beg for it?
call himself a faggotpick his key up. So, is there another person here want to call themselves a faggot and beg for it?