Muse Games' next game is coming really, really soon! Creavures is a platformer set in a magical forest, where you control five different creatures with unique abilities.
If you donated, you can get the game through Steam or musegames.com at your choice. Just let us know on the kickstarter page. Or tell me here and I'll pass it on.
Is there a reason you guys don't pay to get up in the big "now available" square? Is Valve really charging so much money for that ad spot, that it is not affordable? Also, $9 is a good price.
Is there a reason you guys don't pay to get up in the big "now available" square? Is Valve really charging so much money for that ad spot, that it is not affordable? Also, $9 is a good price.
I'm not sure how they determine what goes in that list, actually. We're in the Mac one but not the PC one.
Is there a reason you guys don't pay to get up in the big "now available" square? Is Valve really charging so much money for that ad spot, that it is not affordable? Also, $9 is a good price.
Yeah, actually we got that one for Guns, but not here. Thing is: we didn't shell out dollars for it, it was just decided from on high. I'll have someone ask about it!
Yeah, actually we got that one for Guns, but not here. Thing is: we didn't shell out dollars for it, it was just decided from on high. I'll have someone ask about it!
I found a handful of bugs in the game, but only one of them I would consider seriously needing a patch. I can't double-tap the analog stick on the XBox controller to flip to the other side of a vine. The d-pad is also disabled. I have to keep going back to the keyboard whenever I want to do it. It would also be nice if the on-screen help told me the gamepad buttons instead of the keyboard ones if it knows I am using a gamepad. At least have a screen that shows the layout somewhere.
Everything else is minor-ish. like I got stuck on the first spikes in the game once, and it wouldn't let me jump out. It just killed me very slowly. Spikes should either kill instantly, or let me escape. Killing slowly gives the impression that escape is possible, but it wasn't.
I found a handful of bugs in the game, but only one of them I would consider seriously needing a patch. I can't double-tap the analog stick on the XBox controller to flip to the other side of a vine. The d-pad is also disabled. I have to keep going back to the keyboard whenever I want to do it. It would also be nice if the on-screen help told me the gamepad buttons instead of the keyboard ones if it knows I am using a gamepad. At least have a screen that shows the layout somewhere.
Everything else is minor-ish. like I got stuck on the first spikes in the game once, and it wouldn't let me jump out. It just killed me very slowly. Spikes should either kill instantly, or let me escape. Killing slowly gives the impression that escape is possible, but it wasn't.
Just showed this to Conrad.
"We are actively working on controller support," so says Conrad.
This looks really cool. I've been looking for gamepad games to play on my media center, like those console people do. This fits the bill perfectly. Purchasing.
Oh, I do have a wired USB controller. SUCCESS! I don't need any fancy software do I?
Windows should just take care of it automatically.
Sweet. One less thing I have to purchase. I wonder what the shirt will look like since I gave the donation for the game and tshirt. I hope it's not black, but I'm almost sure it will be.
Comments
EDIT: Herp derp. Should have read the Kickstarter page. Still, very cool.
It is beautiful and I love the music. ^_^
Did I mention I work on this game too?
Everything else is minor-ish. like I got stuck on the first spikes in the game once, and it wouldn't let me jump out. It just killed me very slowly. Spikes should either kill instantly, or let me escape. Killing slowly gives the impression that escape is possible, but it wasn't.
"We are actively working on controller support," so says Conrad.