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Tonight on GeekNights, we review Philippe Keyaerts' Small World, successor to his Vinci. Rym's surprisingly playing a little Team Fortress 2 again (despite it being free to play), Scott Geekbites F.E.A.R., and Capcom might be doing something sinister with hard-locked save slots.
Comments
At least he's consistent, I suppose. Maybe that's why he doesn't play - He's just all too predictable. Then again, I'm hardly one to talk about someone repeating themselves, but I just had to say I've noticed a pattern...
Also, doesn't Scott hate it when people repeat themselves like that?
Eh, I don't know. I'm just used to it now, I guess, a concept that both relives and disturbs me.
https://secure.wikimedia.org/wikipedia/en/wiki/Visionaries:_Knights_of_the_Magical_Light
http://actionfigures.about.com/b/2010/10/15/vintage-action-fiure-of-the-week-supernaturals-snakebite.htm
http://www.action-figures.ca/super_naturals.htm
EDIT: That site also allowed me to remember a toy I had whose name eluded me: Bravestarr. I had Marshall Bravestarr, the horse, and the backpack whatsit that shot infrared beams.
Also, holy crap about Sky Commanders. Don't know how I forgot something so awesome ever existed.
We are still new to board games, this being the first and only board game I own (not counting card games like Gold Thief and Yomi), and getting it out of and back in the box is a hassle.
The territories have to be next to each-other! Its in the rules. Except for some powers like Underworld and Flying where it bends this rule a little bit.
But you can, on the start of your turn, abandon all your territory and enter the map anew from wherever you want. The Gypsies actually have some kind of incentive to do that but they are an expansion race and I don't know the details.
I don't own any of the expansions but basically Grand Dames of Small World, Be Not Afraidand Small World Cursed only add more races and powers.
Necromancer Island sounds awesome. It adds a 6th player that plays a necromancer in the center of the map that captures the Race Tokens lost in conquest and uses them to spawn Ghost. And his goal is to spawn all his 14 Ghosts before the end of the game.
I'll definitely get those 4 expansions eventually.
I'm a little sceptical of Tales and Legends. It adds a lot more randomness to the game.
All in all, it's a really simple game that is very easy to pick up. And although we have a huge age difference (12 years) I haven't been able to beat my sister with that big of a score difference in a 1v1 game.
This has been bothering me for like 7 years now because I can't find what that show was called.
If the former, here is the text from page 4: "Each of the newly conquered Regions must be adjacent to (i.e. sharing a border with) a Region already occupied by his active Race tokens, unless permitted otherwise by his Race and Special Power combo."
The difference in Vinci is that the territories must remain adjacent. For example, let's say you have conquered seven territories in a straight line. A-B-C-D-E-F-G. Territory D is then captured by an opponent, splitting your empire in two completely separate pieces. A-B-C E-F-G. In Vinci you will be forced to completely abandon one of these halves. Your entire empire must always remain contiguous unless you specifically have a civilization power that allows you to break the rule. You can also decline on your next turn to avoid having to abandon those territories. It is ok for a declining empire to not be contiguous.
In Small World it seems you do not have to maintain the contiguous nature of your empire. If you get split into two or even three pieces, that's just fine. This opens up completely different tactical options not available in Vinci. The most important of which is that you can abandon territories which do not give bonus points to your civilization and strongly defend a few disconnected spots that give you extra points for greater efficiency.
1. Communication/Coordination for execution
2. Tactics
3. Personal FPS Skill
As opposed to Counterstrike, which is a test of:
1. Personal FPS Skill
2. Tactics
3. Communication/Coordination for execution