Man I never even got the Crystal ship, so much RNG to get the outpost after the shard.
There are save files abound that just unlock that shit for you.
Yeah I know, but it feels like cheating and I'm not aggravated by it, I force in a RPG like element as I build my crew and ship, it's part of the allure of the game for me. Similar to how you want to keep all your people alive in XCOM (well I did anyway).
I'm not a fan of the clone bay, so far. On the fly healing is highly important if a mantis boarding party comes aboard, if fire breaks out on your ship, or you want to run a boarding strategy. I'm not saying its useless but I am highly skeptical of the statement it's strictly better than the med bay.
On the fly healing is highly important if a mantis boarding party comes aboard, if fire breaks out on your ship, or you want to run a boarding strategy.
Fire? Open the doors and wait for them to go out. Works for boarders too. Also if you're boarding the enemy ship, unlimited mantis raiders.
On the fly healing is highly important if a mantis boarding party comes aboard, if fire breaks out on your ship, or you want to run a boarding strategy.
Fire? Open the doors and wait for them to go out. Works for boarders too.
I only realized this yesterday, and when I tried it my mind was blown.
On the fly healing is highly important if a mantis boarding party comes aboard, if fire breaks out on your ship, or you want to run a boarding strategy.
Fire? Open the doors and wait for them to go out. Works for boarders too. Also if you're boarding the enemy ship, unlimited mantis raiders.
Spacing fire isn't always an option. For those times it isn't, you really want a med bay.
When can't you just wait out the fire? I guess if you're in a solar flare system, or losing the fight to the other ship anyway, but you're kind of screwed there anyway. I'm really convinced that unlimited dudes is the way to go.
Your crew just keep coming back with clone bay though! It queues them up and resurrects them one at a time. I've actually had O2 go down with all my guys dead. Took like 3 tries but eventually they got it fixed up.
Well, an example would be hen the fleet has caught up to you and gets fire on your ship. That used to be trivial but they now have this mega gun that 100% breaches the room it hits and it always (in my limited experience) hits the engines or the cockpit. That with a fire or boarding party and no med bay? Good game.
Oh man, it'll take a while to unlock all those class C ships…
Just unlocked the Kestrel C. Got owned by the boss… The whole way through the game I was beating opponents by preparing several methods and then using just one. But when it came to the boss, I didn't have any way of using all of the ship at once.
I, too, just unlocked the Kestral C. I'm not sure if I want to unlock them all and then beat the game with them or use them as I go. I'll decide at work tonight. My gut tells me using them sooner is better but whateves.
I still stand by my Med-Bay V. Clone Lab statement. You'd have to have either the fire suppression aug or the self sealing hull aug to justify it and even then I don't like the rigidity it gives your single encounter ability. It's certainly cool and some of the augs for it are nice, but I still say the med bay is superior.
Might go back to FTL. I went off it after learning you have to work out strategies that kill the crew but save the ship for greater salvage. Only so much fire beam I can handle.
Might go back to FTL. I went off it after learning you have to work out strategies that kill the crew but save the ship for greater salvage. Only so much fire beam I can handle.
Bombs and anti-bio beam are the kings of that strategy, actually. Fire can risk destroying the ship.
Just unlocked the Rock C ship. Comes with a crystal crew member so the crystal ship unlock quest is now just one random event in the Rock Homeworlds rather than 3 randoms in separate sectors.
Might go back to FTL. I went off it after learning you have to work out strategies that kill the crew but save the ship for greater salvage. Only so much fire beam I can handle.
Bombs and anti-bio beam are the kings of that strategy, actually. Fire can risk destroying the ship.
Comments
Is Scott still super bad at this game?
Just unlocked the Kestrel C. Got owned by the boss… The whole way through the game I was beating opponents by preparing several methods and then using just one. But when it came to the boss, I didn't have any way of using all of the ship at once.
I still stand by my Med-Bay V. Clone Lab statement. You'd have to have either the fire suppression aug or the self sealing hull aug to justify it and even then I don't like the rigidity it gives your single encounter ability. It's certainly cool and some of the augs for it are nice, but I still say the med bay is superior.
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Also, board right into the fire anyway. Clone bays for the win.
1. Ion cannon their weapons constantly to avoid counter-attack.
2. Firebomb the O2 and Medbay alternatingly
I've never seen or used an anti-bio weapon. Never in any playthrough.