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FTL: Faster Than Light

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  • I got it all legit and I cannot wait for that update.
  • I'm more excited that it's coming to iOS in 2014.
  • Neito said:

    sK0pe said:

    Man I never even got the Crystal ship, so much RNG to get the outpost after the shard.

    There are save files abound that just unlock that shit for you.
    Yeah I know, but it feels like cheating and I'm not aggravated by it, I force in a RPG like element as I build my crew and ship, it's part of the allure of the game for me. Similar to how you want to keep all your people alive in XCOM (well I did anyway).
  • Big update just dropped. Lots of new stuff - weapons, systems, more polish on the UI. Still super fun.
  • Luckily, I have two long flights ahead of me... ;^)
  • OK, this is good news.
  • Rochelle said:

    I'm more excited that it's coming to iOS in 2014.

    It was released on iOS earlier this week and comes with expansion for $10 on the iPad.
  • Good science. I need this bad! My interest in the diablo expac was dying so this should prop me up.

    Is Scott still super bad at this game?
  • Flak gun == hack gun. Also clone bay >> medbay. Almost impossible to lose your crew now.
  • Clone bay turns your men stupid though. It's fine for mantis combat warrior types, but never let your gunner die.
  • I'm not a fan of the clone bay, so far. On the fly healing is highly important if a mantis boarding party comes aboard, if fire breaks out on your ship, or you want to run a boarding strategy. I'm not saying its useless but I am highly skeptical of the statement it's strictly better than the med bay.
  • Med bay with nanobots is superior to all crew-health options.
  • Dromaro said:

    On the fly healing is highly important if a mantis boarding party comes aboard, if fire breaks out on your ship, or you want to run a boarding strategy.

    Fire? Open the doors and wait for them to go out. Works for boarders too. Also if you're boarding the enemy ship, unlimited mantis raiders.
  • Starfox said:

    Dromaro said:

    On the fly healing is highly important if a mantis boarding party comes aboard, if fire breaks out on your ship, or you want to run a boarding strategy.

    Fire? Open the doors and wait for them to go out. Works for boarders too.
    I only realized this yesterday, and when I tried it my mind was blown.
  • edited April 2014
    Starfox said:

    Dromaro said:

    On the fly healing is highly important if a mantis boarding party comes aboard, if fire breaks out on your ship, or you want to run a boarding strategy.

    Fire? Open the doors and wait for them to go out. Works for boarders too. Also if you're boarding the enemy ship, unlimited mantis raiders.
    Spacing fire isn't always an option. For those times it isn't, you really want a med bay.
    Post edited by Dromaro on
  • When can't you just wait out the fire? I guess if you're in a solar flare system, or losing the fight to the other ship anyway, but you're kind of screwed there anyway. I'm really convinced that unlimited dudes is the way to go.
  • Your crew just keep coming back with clone bay though! It queues them up and resurrects them one at a time. I've actually had O2 go down with all my guys dead. Took like 3 tries but eventually they got it fixed up.
  • When the O2 system is down.
  • Well, an example would be hen the fleet has caught up to you and gets fire on your ship. That used to be trivial but they now have this mega gun that 100% breaches the room it hits and it always (in my limited experience) hits the engines or the cockpit. That with a fire or boarding party and no med bay? Good game.
  • Oh man, it'll take a while to unlock all those class C ships…

    Just unlocked the Kestrel C. Got owned by the boss… The whole way through the game I was beating opponents by preparing several methods and then using just one. But when it came to the boss, I didn't have any way of using all of the ship at once.
  • I, too, just unlocked the Kestral C. I'm not sure if I want to unlock them all and then beat the game with them or use them as I go. I'll decide at work tonight. My gut tells me using them sooner is better but whateves.

    I still stand by my Med-Bay V. Clone Lab statement. You'd have to have either the fire suppression aug or the self sealing hull aug to justify it and even then I don't like the rigidity it gives your single encounter ability. It's certainly cool and some of the augs for it are nice, but I still say the med bay is superior.
  • FTL Profile Editor v21 (the version that will unlock the newest sets of ships and shit) is out. If you're of a cheating mind.
  • Tonight I intend to conclude the voyage of the "HMS Lucky Mother Fucker" on its mission of peace.

    For those just joining:
    Watch live video from geeknightsrym on www.twitch.tv
  • Might go back to FTL. I went off it after learning you have to work out strategies that kill the crew but save the ship for greater salvage. Only so much fire beam I can handle.
  • I enjoy playing with the Osprey and Torus the most.
  • Omnutia said:

    Might go back to FTL. I went off it after learning you have to work out strategies that kill the crew but save the ship for greater salvage. Only so much fire beam I can handle.

    Bombs and anti-bio beam are the kings of that strategy, actually. Fire can risk destroying the ship.
  • Just unlocked the Rock C ship. Comes with a crystal crew member so the crystal ship unlock quest is now just one random event in the Rock Homeworlds rather than 3 randoms in separate sectors.
  • Neito said:

    Omnutia said:

    Might go back to FTL. I went off it after learning you have to work out strategies that kill the crew but save the ship for greater salvage. Only so much fire beam I can handle.

    Bombs and anti-bio beam are the kings of that strategy, actually. Fire can risk destroying the ship.
    But.. fire..
  • Fire is fine if it destroys the crew before it destroys the ship. Set that medbay or O2 on fire!

    Also, board right into the fire anyway. Clone bays for the win.
  • My formula for crew death is generally:

    1. Ion cannon their weapons constantly to avoid counter-attack.
    2. Firebomb the O2 and Medbay alternatingly

    I've never seen or used an anti-bio weapon. Never in any playthrough.
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