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Tonight on GeekNights, we talk about what it means to add stakes to games. Do they just remove intrinsic enjoyment? Can the old fashioned "arm slap" add anything to games like Dobble? Antes and wagering have existed for a long time (e.g., in Magic the Gathering), but we don't think of them in other gaming contexts. We also discuss Arthur Chu, the Jeopardy hero, not without precedent in his desire to win games (and money). Hint: you should always play to win. Rym describes what he would change in Nidhogg (it's not perfect).
Be sure to check out the Book Club (Idoru), the forum (an Ivory Tower of discourse), and the new episode of GeekNights Presents!
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Two years ago, we drafted a box of Homelands for fun, and my opponent agreed to let me play Timmerian Fiends. I used it to take his Clockwork Steed and beat him with it in the next game.
I agree that there needs to be a respawn button. Suiciding off the screen DOES typically get me back on the same map, and in front of my opponent. Every now and then I wind up with a bad spawn point, but that's more the exception than the rule.
If anyone wants to play one night, let me know.
Something similar to this idea: Chaos Confetti
Spell card that allows you to, without looking at which card it is, rip your ante card up into tiny pieces and throw those pieces at the enemy side of the field for damage. Best hope it's not important.
Can't think of a good name for it.
Build a deck of these, drink for free.
http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=73967
And people say that you can't "stack" the cards but I would argue that.
"My "insert young person from my family" wrote this HTML page for me".
That Jeopardy dude is a hero.
The bad thing is that if you type "arthur chu jeopardy" into youtube, you get a ton of news stories but no real instances seeing him actually play the game.