People who claim a game has more depth than it really has. Also, people who think that deterministic games automatically have more skill than stochastic games.
Yes but for every high-skill deterministic game like chess there's also a low-skill deterministic game like tic-tac-toe.
Actually, you could argue that there's very little skill in most deterministic games because the way to win is just to memorize an optimal strategy. Cf. The Player of Games.
Yes but for every high-skill deterministic game like chess there's also a low-skill deterministic game like tic-tac-toe.
Actually, you could argue that there's very little skill in most deterministic games because the way to win is just to memorize an optimal strategy. Cf. The Player of Games.
Yes but for every high-skill deterministic game like chess there's also a low-skill deterministic game like tic-tac-toe.
Actually, you could argue that there's very little skill in most deterministic games because the way to win is just to memorize an optimal strategy. Cf. The Player of Games.
It's also important to note that games that are mostly deterministic can be more prone to having more false choices or generally superior builds which can lead to games with similar archetypal patterns (i.e. early game is almost always about getting buildings X and Y and trying to do your first Z, mid game is almost always about converting money into points while having enough for late-game scorers, and end game is almost always about dumping as much money as possible into VPs). Of course, there are stochastic games which are really just "decks of arithmetic flash cards"; the challenges may be randomized each game, but the solution is easily derived as soon as the problem is encountered.
For example, in Puerto Rico, experts often aim for the factory because it mitigates craftsman fear substantially. And, there are plenty of buildings that have a poor cost-benefit ratio.
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Actually, you could argue that there's very little skill in most deterministic games because the way to win is just to memorize an optimal strategy. Cf. The Player of Games.
For example, in Puerto Rico, experts often aim for the factory because it mitigates craftsman fear substantially. And, there are plenty of buildings that have a poor cost-benefit ratio.