I'm an avid board gamer who loves conflict-oriented games with a dash of theme, but I have little interest in tabletop RPGs. Is it uncommon for a person to be a "board gaming puritan"?
That's good to know! Ever since I started playing Titan competitively online, I haven't been playing much else. Maybe I should start looking into GMT games like "Twilight Struggle" and "Fire in the Lake".
Nonetheless, I am interested in game design. I have a couple of games in mind and thus far, I already have the rule-set written for a 2-p Living Tile Game, Cyberseed.
I'll warn you. Twilight Struggle has an amazing theme, but the game isn't actually fun unless you and your opponent are equally and fully invested in playing repeatedly and memorizing the gist of all the cards.
It falls short of fully realizing its theme. Would be much better as a computer game.
Don't worry! If I can learn Titan, one of the most impenetrable and noob unfriendly board games (noobs take 9 hours to finish a game whereas more experienced players take 2-3 hours in a 2-p game and 4 hours in multiplayer), I can learn Twilight Struggle. Besides, I like playing games repeatedly and discovering their strategic and tactical nuances. I find that way more fun than screwing around with stupid, "fun" moves.
Twilight Struggle is definitely best if you're committed to mastering it. If you get to the point where long-form bluffing is an effective strategy, you're at that game's shining meat.
Twilight Struggle is definitely best if you're committed to mastering it. If you get to the point where long-form bluffing is an effective strategy, you're at that game's shining meat.
I'm sure it won't take longer than 200 legit games of Titan. I'm not joking--if you play-to-win 200 games of Titan, you probably won't make it past the qualifier rounds at Titan WBC.
Comments
Very few people are "gamers" in a real sense (in that they play, understand, or care about games in a holistic sense).
Nonetheless, I am interested in game design. I have a couple of games in mind and thus far, I already have the rule-set written for a 2-p Living Tile Game, Cyberseed.
It falls short of fully realizing its theme. Would be much better as a computer game.
A bluff that, if it fails, is a game-loser. ;^)