Anime Series/Movies: Pokemon the origins Model Suit Gunpla Builder Gundam Build Fighters (when it finishes soon) Space Battleship Yamato 2199 Space Pirate Captain Harlock
Anime Topics: Anime studios not waiting for a manga to finish before starting the anime. Live action remakes/re-tellings of animes.
Assume I don't own any boardgames and am setting out to build a collection of say 30 titles. What would you suggest as a good collection that covers a few different play times, weights and genres. Personally, I don't really go in for anything super long, my limit is about about 2 hours (So I didn't really get into Twilight Imperium or Die Macher).
Assume I don't own any boardgames and am setting out to build a collection of say 30 titles. What would you suggest as a good collection that covers a few different play times, weights and genres. Personally, I don't really go in for anything super long, my limit is about about 2 hours (So I didn't really get into Twilight Imperium or Die Macher).
Cheers, Avi
Save money. Just play Android: Netrunner and nothing else.
Assume I don't own any boardgames and am setting out to build a collection of say 30 titles. What would you suggest as a good collection that covers a few different play times, weights and genres. Personally, I don't really go in for anything super long, my limit is about about 2 hours (So I didn't really get into Twilight Imperium or Die Macher).
Cheers, Avi
Have different games for different types of players from the casual gamer to the hardcore play-to-win-I-will-fuck-you-over-but-we're-still-friends games.
Overall, it's hard to just have 30 because there are more and more new games coming out. It also depends on what do you prefer in board games. Mechanics? Design? Looks good? Lots of chits? Not a lot of chits? Cards?
This thread has a lot of good suggestions and discussions.
As for my suggestions, pretty much any game that ScRym has podcasted about, except Eclipse due to long length of play. You can view their archive with #boardgames and #tabletop.
Netrunner is a solid LCG, but unless you have access to various gamers that play it and tournaments, or if your name is Scott Rubin, then it wouldn't be worth it.
Love Letter, Hanabi, and Cards Against Humanity are good party games that are quick to learn and get casual people excited.
Boss Monster and Hive are good for people that want a light game with more decision making.
Kemet is Risk done well for dudes-on-a-map style play. Eclipse also a great economy/war staple.
Rococo, Trajan, Tzolkin, and Terra Mystica are great economy and time management passive aggression simulators. Trajan has Rome, Tzokin has corn, Terra Mystica has witches dive bombing forests with tiny houses, and Rococo's got fancy dress parties. All of them are fantastic.
Due to the recent mention on the Super Art Fight podcast calling you out as "Good anime con panels", I think it is time to have a show with the Super Art Fight guys talking about how to win the game.
Due to the recent mention on the Super Art Fight podcast calling you out as "Good anime con panels", I think it is time to have a show with the Super Art Fight guys talking about how to win the game.
Due to the recent mention on the Super Art Fight podcast calling you out as "Good anime con panels", I think it is time to have a show with the Super Art Fight guys talking about how to win the game.
They mentioned us? Which episode?
Episode 3 they mentioned about past shows and how they missed going to watch Anime Match Game and the like. I recall it is about a third of the way through the episode before the Vitamin water disaster.
Due to the recent mention on the Super Art Fight podcast calling you out as "Good anime con panels", I think it is time to have a show with the Super Art Fight guys talking about how to win the game.
They mentioned us? Which episode?
Episode 3 they mentioned about past shows and how they missed going to watch Anime Match Game and the like. I recall it is about a third of the way through the episode before the Vitamin water disaster.
Apparently they also spend a bit of time talking about how Anime Boston won't book them.
Due to the recent mention on the Super Art Fight podcast calling you out as "Good anime con panels", I think it is time to have a show with the Super Art Fight guys talking about how to win the game.
They mentioned us? Which episode?
Episode 3 they mentioned about past shows and how they missed going to watch Anime Match Game and the like. I recall it is about a third of the way through the episode before the Vitamin water disaster.
Apparently they also spend a bit of time talking about how Anime Boston won't book them.
Machinations is a theoretical framework and an interactive, dynamic, graphical representation that describes games as dynamic systems and focuses on closed feedback loops within them. The intention is to find a way to express and investigate (recurrent) game structures methodologically. Machinations offers a new lens on the intuitive and delicate practice of game design and balancing.
How about a discussion on "Equivalence (or equality) between games"?
For example, last day I had a discussion with a friend of mine whether "Ticket to Ride" (TR) and "Lords of Waterdeep" (LW) are in essence the same game. Even though he would not give arguments on why he thinks they are not the same, I do think that they are equivalent: - The winner is the player with most points at the end. - The end is decided by a "timer" (in TR the timer is the remaining train pieces and LW the round counter) - Victory points are achieved by completing tasks (TR = routes, LW = quests) - Tasks are completed by gathering resources (TR = train cards of different colors, LW = cubes of different colors) - The mechanics to gather resources are the same in both cases: "Drafting" (TR = drafting cards, LW = drafting actions for the workers)
Of course the theme is different (D&D in one case and trains in the other) and maybe LW has an extra layer of complexity (i.e. intrigue cards), but the point being made here is that equivalence in mechanics means equivalence in heuristics (at least to some degree).
Did you ever do a show about how social currency works, and how to use it to your advantage? Or how to trick people into liking you? I use chocolate. It works WAY better then it should.
Social currency is awesome. Once, I was wearing my Mystik Spiral shirt (that being Trent's band in Daria) and getting a coffee at Starbucks, and the cashier freaked out for my shirt, took a bunch of pictures of it, and paid for my coffee.
Comments
Pokemon the origins
Model Suit Gunpla Builder
Gundam Build Fighters (when it finishes soon)
Space Battleship Yamato 2199
Space Pirate Captain Harlock
Anime Topics:
Anime studios not waiting for a manga to finish before starting the anime.
Live action remakes/re-tellings of animes.
Manga/Comics:
Pokemon Adventures
Sonic/Megaman Crossover
Gaming: Bravely Default
Other: LEGO Cuusoo
Tech: Best tablets for comics/manga
Games on touch devices
Assume I don't own any boardgames and am setting out to build a collection of say 30 titles. What would you suggest as a good collection that covers a few different play times, weights and genres. Personally, I don't really go in for anything super long, my limit is about about 2 hours (So I didn't really get into Twilight Imperium or Die Macher).
Cheers,
Avi
Overall, it's hard to just have 30 because there are more and more new games coming out. It also depends on what do you prefer in board games. Mechanics? Design? Looks good? Lots of chits? Not a lot of chits? Cards?
This thread has a lot of good suggestions and discussions.
As for my suggestions, pretty much any game that ScRym has podcasted about, except Eclipse due to long length of play. You can view their archive with #boardgames and #tabletop.
Feel free to go to the board game thread to ask. Also any game that won Game of the Year/Spiel des Jahres is good stuff.
Netrunner is a solid LCG, but unless you have access to various gamers that play it and tournaments, or if your name is Scott Rubin, then it wouldn't be worth it.
Boss Monster and Hive are good for people that want a light game with more decision making.
Kemet is Risk done well for dudes-on-a-map style play. Eclipse also a great economy/war staple.
Rococo, Trajan, Tzolkin, and Terra Mystica are great economy and time management passive aggression simulators. Trajan has Rome, Tzokin has corn, Terra Mystica has witches dive bombing forests with tiny houses, and Rococo's got fancy dress parties. All of them are fantastic.
Machinations is a theoretical framework and an interactive, dynamic, graphical representation that describes games as dynamic systems and focuses on closed feedback loops within them. The intention is to find a way to express and investigate (recurrent) game structures methodologically. Machinations offers a new lens on the intuitive and delicate practice of game design and balancing.
http://www.jorisdormans.nl/machinations/wiki/index.php?title=Main_Page
For example, last day I had a discussion with a friend of mine whether "Ticket to Ride" (TR) and "Lords of Waterdeep" (LW) are in essence the same game. Even though he would not give arguments on why he thinks they are not the same, I do think that they are equivalent:
- The winner is the player with most points at the end.
- The end is decided by a "timer" (in TR the timer is the remaining train pieces and LW the round counter)
- Victory points are achieved by completing tasks (TR = routes, LW = quests)
- Tasks are completed by gathering resources (TR = train cards of different colors, LW = cubes of different colors)
- The mechanics to gather resources are the same in both cases: "Drafting" (TR = drafting cards, LW = drafting actions for the workers)
Of course the theme is different (D&D in one case and trains in the other) and maybe LW has an extra layer of complexity (i.e. intrigue cards), but the point being made here is that equivalence in mechanics means equivalence in heuristics (at least to some degree).
What do you think?
@Tryskele
IE: That dude has a pony shirt. I have a pony shirt. I should talk to him about pony stuff and junk.
http://en.wikipedia.org/wiki/Social_currency