When Victor said "Ok Google" in reference to an android watch on FNPL, my phone got confused and opened Google Now
This would happen a lot with my friend's phone. I had trouble getting "OK Google" to work for a while, and whenever I kept attempting to test it, my friend's phone would recognize my voice while my own phone did nothing. Thankfully, we figured it out much later.
When Victor said "Ok Google" in reference to an android watch on FNPL, my phone got confused and opened Google Now
This would happen a lot with my friend's phone. I had trouble getting "OK Google" to work for a while, and whenever I kept attempting to test it, my friend's phone would recognize my voice while my own phone did nothing. Thankfully, we figured it out much later.
Yeah mine does it even if the screen is off which is kind of annoying at times
Warframe continues it's trend of every big update being entirely nutso. We are no longer magic space ninjas.
Tenno, we are magic space ninja angels.
What would you say is the appeal of Warframe? I played a bit on the PS4 and it just seemed like a sorta boring horde mode shooter. I mean, I'm not opposed to that because sometimes that's what Payday 2 turns into sometimes but it just didn't seem like there was any hooks besides that.
What would you say is the appeal of Warframe? I played a bit on the PS4 and it just seemed like a sorta boring horde mode shooter. I mean, I'm not opposed to that because sometimes that's what Payday 2 turns into sometimes but it just didn't seem like there was any hooks besides that.
On the face of it, WYSIWYG. Heavily armed magic space ninjas in funny armor suits mowing down a shitload of mutated human clones/cyborgs and robots/horrific techno-organic virus thingys.
Most of the appeal is in the gameplay - fast-paced, satisfying gunplay, extremely agile, high-speed movement(even the slowest frames move like some strange cross between an olympic sprinter and a parkour tracer) a huge variety of weaponry(which all feels quite unique, even between similar stuff), and crazy powers which all do unique things, which are both individually powerful, as well as combining to create even more powerful tactics with friends.
Levels are well designed with a single path through, but plenty of branches to go explore. Spending money doesn't give you much-if-any of an advantage, it's mostly just nice little bonus things and hurrying up some side stuff (like building something in the foundry - set it and forget it, or pay a small amount of money to get the identical thing faster.)
Enemies are well designed, just smart enough to be challenging, have distinct behavior and tactics(or lack of, in the infested's case) and generally quite easy to distinguish, by two methods - they're either very different in silhouette, or they're colored VERY differently. A corpus crewman looks very different from a Moa(a two legged walking robot thing), but a Moa and a shockwave moa look different because one is violently orange. Infested ancients tower above other infested and the players, the infested...dog things I can't remember the name of are like lumpy dogs, and the suicide-bombing runners are again, violently orange.
It's a better time than ever to get into it and have a look, too - they've actually got a proper prolog/tutorial thing now that introduces you to the world, teaches you the lay of the land, and gives you the basics of maneuvering and gun/sword play.
I was wondering about the masks, reef and hawaiian tropic have those here all the time, only without the masks, that's kinda creepy, if a butt contest is not creepy enough.
Comments
I haven't been going to the Ruck due to reasons, but the chef there recognized me at the Ommegang beer fest this weekend.
I also go remembered by the staff at the Price Chopper deli. That I use to go too. Apparently they still know my name.
I'll take two.
Captain Falcon was never a very good driver.
Tenno, we are magic space ninja angels.
Most of the appeal is in the gameplay - fast-paced, satisfying gunplay, extremely agile, high-speed movement(even the slowest frames move like some strange cross between an olympic sprinter and a parkour tracer) a huge variety of weaponry(which all feels quite unique, even between similar stuff), and crazy powers which all do unique things, which are both individually powerful, as well as combining to create even more powerful tactics with friends.
Levels are well designed with a single path through, but plenty of branches to go explore. Spending money doesn't give you much-if-any of an advantage, it's mostly just nice little bonus things and hurrying up some side stuff (like building something in the foundry - set it and forget it, or pay a small amount of money to get the identical thing faster.)
Enemies are well designed, just smart enough to be challenging, have distinct behavior and tactics(or lack of, in the infested's case) and generally quite easy to distinguish, by two methods - they're either very different in silhouette, or they're colored VERY differently. A corpus crewman looks very different from a Moa(a two legged walking robot thing), but a Moa and a shockwave moa look different because one is violently orange. Infested ancients tower above other infested and the players, the infested...dog things I can't remember the name of are like lumpy dogs, and the suicide-bombing runners are again, violently orange.
It's a better time than ever to get into it and have a look, too - they've actually got a proper prolog/tutorial thing now that introduces you to the world, teaches you the lay of the land, and gives you the basics of maneuvering and gun/sword play.
I can appreciate that they make the girls wear masks to eliminate the face from any voting influence.