GeekNights 070918 - Team Fortress
Tonight on GeekNights: Team Fortress 2. Instead of the news, we talk about the history of Team Fortress style games. In the news, a cesspool of the Internet is now dead.
Scott's Thing - Play This Thing
Rym's Thing - He Deserved It
Comments
As for Rym's thing. I watched it before I listened to the ep and was like "Wtf? How does he deserve it?" Then I listened to the ep and I still don't really get it. Judging from the vid, and the vid only, they had no reason to arrest him. He only was, like Scott and Rym said, asking questions. So what the heck happened before that?
As for TF2. Darn it, can't play it yet.
I agree that in TF2 the characters seem slow, I have a feeling that's for the console guys.
The open spaces in the maps, relative to the size of the player models, are very small. Coupled with this, the players and projectiles move very slowly. The hitscan weapons have extremely wide dispersion patterns. The hit boxes are relatively large.
End result: choosing to use the pistol is important: using the pistol well is not. Choosing to use the heavy is important. Choosing which targets to fire upon is important. Accurate aiming is somewhat important, but is largely mitigated by the dispersion.
The game is very close to not being an FPS. It's a First Person Something, but shooter it is not. I'm not trying to play "no true Scotsman;" it's simply that the "genre" FPS is very broad, and this game is at the far extreme of one end of the spectrum.
They can hardly make the game have the same sort of emphasis on accuracy as CS has.
That brings us to the sniper rifle. It does require aim. However, it is very easy to aim. You fire it from long range with an incredible zoom. There's some fps skill, but not much. To help explain, let us look at person A and person B. Person A is a god of sniping in TF2, but only so-so at sniping in Counter-Strike. Person B is a god of sniping in Counter-Strike, and also a god of sniping in TF2. If person A and person B have a sniper duel in CS, person B will win almost every time. If they have a sniping duel in TF2, it will be pretty much even. Person B is still better, and has more fps skill, but in TF2 that skill doesn't matter.
Melee weapons I think require no explanation. Nor do the pistols. I played with the pistols a bit, and found that they were very inaccurate at any sort of range. Realistic I guess, but if I have the skill to own you with a pistol from far away, that doesn't matter if the game makes it impossible to do other than by luck. At close range, the player models are so large that you almost can't miss with the pistol. Maybe if a scout runs by really quickly after being rocketed by a soldier friend of his, then it might matter a little.
I think the only weapon I have seen where precision aim matters is the medic's syringe gun. However, the medic only uses this weapon when he's in a tight spot. Most of the time he uses his lock-on auto-aiming healing ray.
It's like this. In the hundred meter dash, whoever runs the fastest wins and everyone else loses. There is no limit to how fast you can go. Every extra bit of skill and speed you can add to yourself will help you win. Imagine if they changed the rules to where anyone who runs the 100 meters in under 30 seconds wins, and everyone else loses. With rules like those, I can win, even competing against olympians. Right now, that's what TF2 seems to be. You need a certain level of fps skill to be good, but that level of skill is pretty low as far as gamers are concerned. Having skill above and beyond that level makes almost no difference.
This is a game where winning and losing is determined by the decisions you make on the battlefield. It does not test reaction time, perception, precision control, or any of the other fps skills. If they simply changed this game such that those skills mattered, it would be near-perfect.
Even if someone is being arrested for something that doesn't warrant arrest or for something they didn't do, wrestling with the cops is always a Bad Idea™. Everyone gets a chance to fight the charges and file a false arrest complaint later.
Last 30 seconds of that video were pure comedy. Owned.
This would be fine, and I would like a game like that. The problem is that there are NO interesting decisions to be made in the game thus far. The strategies are basic, obvious, and trivial to implement. Trying to do anything other than the obvious is not rewarded and in most cases punished.
Also, if you skip the machine gun and the first time you see the old scientist (in the junk yard/trash heap place), you get a better ending.
But I haven't played the tough playthrough yet.
Taser dude is in a specific class of people who share a modus operandi. I've seen these people engaged in similar behaviour more times than I would like.
They share several characteristics:
Belief in a crazy left-wing conspiracy theory
Belief that they are entitled to being heard no matter the circumstances
Belief that others will "see the light" if only they know the "truth"
Belief that anyone who obstructs them is part of the apparatus of "the man"
Belief that loudness counts as persuasion
Belief that "the man" will bring them down, and that they will be a martyr
They follow the same formula for action:
Choose bat-shit conspiracy
Demand to be heard at public event where popular person central to said batshit will be present
Upon getting the microphone, pontificate endlessly about nothing and spout utter nonsense
Get louder as you speak, until you are screaming
Refuse to shut up when asked
Refuse to leave when asked
Physically resist being forced to leave
Scream for help, citing your arrest as an example of "the man" putting down the truth
Get tasered
Same asshole, really. You give people enough shit, and they'll taser you. I have no sympathy.
I especially loved the kids shouting "police brutality." I have a feeling most of those kids have no idea what actual police brutality is.
"Help, help I'm being repressed! Look at the violence inherent in the system!!!"
No 3D intro menu
No Motion blurring
And when you switch weapons it no longer shows the list of weapons on the right hand side. I kind of liked that...