/R/burningwheel is open, if any of you redditor guys want to join in and help the community grow.
Not a lot of people post stuff but when someone does a decent amount of people discuss. Hoping I can get some more BW games in so I can post some more topics.
Prepping a one shot about a giant and a kid. They take on other giants, a cult and the townsfolk. Trouble is I'm not sure why the giant and the kid are the go-to protagonists at this point. I've kind of sold it as "a giant and a kid do stuff" so I'd best come up with something.
Prepping a one shot about a giant and a kid. They take on other giants, a cult and the townsfolk. Trouble is I'm not sure why the giant and the kid are the go-to protagonists at this point. I've kind of sold it as "a giant and a kid do stuff" so I'd best come up with something.
More or less what The Little Death said. Come tot think of it, I wouldn't be averse to trying to run a game again though, after all that's how the Front Row Crew Breakfast Club got started.
Running my "giant and a kid" one shot tonight. I'm really looking forward to it since I boiled the motivations down to a potent sludge. Hopefully it'll all work in play.
I like the idea of a dungeon-delving game that forces you to make very hard decisions about what to keep and what to ditch. I am confident that Thor and company will make a suitably unforgiving game.
Inventory tetris isn't easy to pull off in a way that doesn't feel really arbitrary to the player, or isn't really annoying to do with pen and paper.
A game that comes with a physical grid and Item tokens in various shapes would be fun, but I think that would be more sorted to a quick playing board game than anything long running.
Edit: Maybe something akin to Munchkin. Ie: You fill up your pack with tokens at the beginning of the game then over the course of the games various cards are drawn representing things happening in said dungeon. Some cards require resources that you have with you and others award you with various loot. Maybe with some kind of trading mechanic.
I know that old school dungeoneering is not my thing, so I'm not interested of this as a thing that I would like to play, but I'm interested of it in a general and theoretical level.
I'll back that for book and pdf. Hopefully it is more simple than they imply. I'm actually less interested in the game if it has too much content built in.
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I really would appreciate that. I was also thinking of asking Luke Crane to do an AMA, but I would have to get /r/RPG for that.
I have two words for you:
Inventory Tetris.
Think X-Com. OLD X-Com. Do you carry out that chest of gold... or do you keep your sack of healing potions with you?
Edit: Maybe something akin to Munchkin. Ie: You fill up your pack with tokens at the beginning of the game then over the course of the games various cards are drawn representing things happening in said dungeon. Some cards require resources that you have with you and others award you with various loot. Maybe with some kind of trading mechanic.