Pyro unlockables for Team Fortress 2
Ok, I think I'm done with this game. Unlike with the medic, the unlockable weapons for the Pyro are significantly tactical options, and one of them is outright superior in every way. Anyone who has not gathered the required achievements to unlock them is at a clear, substantial disadvantage.
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I also can't shake the feeling that most of you are denouncing the game because it isn't what you wanted it to be rather than judging it on what it actually is.
NASCAR works so well because all drivers have to work within the same restrictions. That is how TF2 started. How well would NASCAR work if whenever you won a race you were allowed to add more horsepower to your car? That is what these achievements do. They take what was a level playing field and turned it into an unlevel playing field.
The reason TF2 is disappointing is because it didn't have to be a baby FPS. It wouldn't have taken much tweaking to turn it into a great hardcore fps. It could have even been the greatest hardcore fps. It was a poop that could easily have been turned into gold, but they chose to stink it up instead. That is not something you can say for most poops.
I'm sort of indifferent to the guns for achievements malarkey. Even if you gave the BLU team all the weapons to choose from and the REDs just the basic weapons, so few people can operate effectively as a team that it doesn't tip things as far as I've noticed.
I still would really like to try getting a Tribes 2 match going though.
Also I don't think that TF2 is a "baby" FPS. It does have an lower barrier to entry as compared to most FPS games, but that just makes it easier for new people to play. But a skilled player still has a large advantage over a less skilled one.
I haven't played TF2 in months, though Rym played it recently.
I am currently enjoying the game as it is (not a tactical, hardcore and skillful CTF fps) with its new appoach of payloads, control points, general style and humour-octoberfest!! (probably due to the fact that I really got into fps gaming when cs:s first came out). As a current player who doesn't achievement farm I am looking forward to the Pyro unlocks, but wonders when I will actually get to use them (at least the Pyro will be tweaked, which he needs, as he is a close range class yet a one on one with heavy, the heavy wins 9/10), I only just got the first of the medic unlocks.
I beleive what Valve is doing to TF2 is basically what it did to cs (all the updates) it took until cs 1.5 for it to be massively popular and tweaked enough for a balanced and hardcore-skills game. Still Tf2 will never be a game for the people wanting a true skills fps based game.