I have played StarCraft for about 3 years now (on and off). I have been looking forward to the sequel for a while now and it will be coming out in December! I'm so excited! Is anyone else looking forward to this game? Also, does anyone still play Starcraft? If you do, you should post you Battle.Net account here...
Comments
Also, Methos, remember to use the search function.
Use the edit button to change a post (find it in the top right of your post) and you can find a search page by going to the link "Search" just under the big "Front Row Crew Forum" at the top of any page.
Nice to see you picked up on the spelling and punctuation thing though. Welcome to the forum.
Star..Craft? Like, crafting stars? I don't want to play some kind of space-based resource management sim, thanks.
Now, I only see the Battle Report videos when they're put right in front of me on YouTube and I only glance at the new news in large chunks randomly.
I doubt I'll be buying a new computer to play it, rather it'll be out of necessity. I'm not even entirely sure I'll buy it at all, I haven't played an actual game on the computer that required installation/software in years.
I am still enamored by the idea of a new Starcraft game, considering the good, nostalgic memories I have of the first... But, I'd rather watch video of someone playing than actually play myself 9 times out of 10.
As far as the networking is concerned, I guess it shouldn't make much difference, since one would expect games of Starcraft 2 to be peer-to-peer networked.
However, you'll probably have to connect to the Internet to be able to play multiplayer.
Your thoughts, people?
But then, after playing Men of War, I doubt anything can satiate my standards for RTS.
Are there other RTS games like this? Is this a new trend?
Furthermore, technology-wise, the distinction is basically meaningless. There is absolutely no reason to support LAN play separately from simple network play. You're conflating piracy-prevention mechanisms with connectivity modes. The only reason to use "LAN" mode would be to avoid having to contact their authentication server. They could trivially make some sort of "no-auth/local play" mode independent of the networking, but it's not actually a related issue anymore. The relevant network issues really only involve NAT-busting.
Complain about the DRM, but don't complain about the lack of a meaningless and archaic "feature."